Added empty() function to pool array types

This commit is contained in:
PouleyKetchoupp 2019-10-31 16:27:32 +01:00
parent 99324d9fda
commit 475115c0c3
12 changed files with 168 additions and 0 deletions

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@ -385,6 +385,7 @@ public:
}
inline int size() const;
inline bool empty() const;
T get(int p_index) const;
void set(int p_index, const T &p_val);
void push_back(const T &p_val);
@ -474,6 +475,12 @@ int PoolVector<T>::size() const {
return alloc ? alloc->size / sizeof(T) : 0;
}
template <class T>
bool PoolVector<T>::empty() const {
return alloc ? alloc->size == 0 : true;
}
template <class T>
T PoolVector<T>::get(int p_index) const {

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@ -626,6 +626,7 @@ struct _VariantCall {
}
VCALL_LOCALMEM0R(PoolByteArray, size);
VCALL_LOCALMEM0R(PoolByteArray, empty);
VCALL_LOCALMEM2(PoolByteArray, set);
VCALL_LOCALMEM1R(PoolByteArray, get);
VCALL_LOCALMEM1(PoolByteArray, push_back);
@ -638,6 +639,7 @@ struct _VariantCall {
VCALL_LOCALMEM2R(PoolByteArray, subarray);
VCALL_LOCALMEM0R(PoolIntArray, size);
VCALL_LOCALMEM0R(PoolIntArray, empty);
VCALL_LOCALMEM2(PoolIntArray, set);
VCALL_LOCALMEM1R(PoolIntArray, get);
VCALL_LOCALMEM1(PoolIntArray, push_back);
@ -649,6 +651,7 @@ struct _VariantCall {
VCALL_LOCALMEM0(PoolIntArray, invert);
VCALL_LOCALMEM0R(PoolRealArray, size);
VCALL_LOCALMEM0R(PoolRealArray, empty);
VCALL_LOCALMEM2(PoolRealArray, set);
VCALL_LOCALMEM1R(PoolRealArray, get);
VCALL_LOCALMEM1(PoolRealArray, push_back);
@ -660,6 +663,7 @@ struct _VariantCall {
VCALL_LOCALMEM0(PoolRealArray, invert);
VCALL_LOCALMEM0R(PoolStringArray, size);
VCALL_LOCALMEM0R(PoolStringArray, empty);
VCALL_LOCALMEM2(PoolStringArray, set);
VCALL_LOCALMEM1R(PoolStringArray, get);
VCALL_LOCALMEM1(PoolStringArray, push_back);
@ -672,6 +676,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(PoolStringArray, join);
VCALL_LOCALMEM0R(PoolVector2Array, size);
VCALL_LOCALMEM0R(PoolVector2Array, empty);
VCALL_LOCALMEM2(PoolVector2Array, set);
VCALL_LOCALMEM1R(PoolVector2Array, get);
VCALL_LOCALMEM1(PoolVector2Array, push_back);
@ -683,6 +688,7 @@ struct _VariantCall {
VCALL_LOCALMEM0(PoolVector2Array, invert);
VCALL_LOCALMEM0R(PoolVector3Array, size);
VCALL_LOCALMEM0R(PoolVector3Array, empty);
VCALL_LOCALMEM2(PoolVector3Array, set);
VCALL_LOCALMEM1R(PoolVector3Array, get);
VCALL_LOCALMEM1(PoolVector3Array, push_back);
@ -694,6 +700,7 @@ struct _VariantCall {
VCALL_LOCALMEM0(PoolVector3Array, invert);
VCALL_LOCALMEM0R(PoolColorArray, size);
VCALL_LOCALMEM0R(PoolColorArray, empty);
VCALL_LOCALMEM2(PoolColorArray, set);
VCALL_LOCALMEM1R(PoolColorArray, get);
VCALL_LOCALMEM1(PoolColorArray, push_back);
@ -1782,6 +1789,7 @@ void register_variant_methods() {
ADDFUNC0R(ARRAY, NIL, Array, min, varray());
ADDFUNC0R(POOL_BYTE_ARRAY, INT, PoolByteArray, size, varray());
ADDFUNC0R(POOL_BYTE_ARRAY, BOOL, PoolByteArray, empty, varray());
ADDFUNC2(POOL_BYTE_ARRAY, NIL, PoolByteArray, set, INT, "idx", INT, "byte", varray());
ADDFUNC1(POOL_BYTE_ARRAY, NIL, PoolByteArray, push_back, INT, "byte", varray());
ADDFUNC1(POOL_BYTE_ARRAY, NIL, PoolByteArray, append, INT, "byte", varray());
@ -1799,6 +1807,7 @@ void register_variant_methods() {
ADDFUNC2R(POOL_BYTE_ARRAY, POOL_BYTE_ARRAY, PoolByteArray, decompress, INT, "buffer_size", INT, "compression_mode", varray(0));
ADDFUNC0R(POOL_INT_ARRAY, INT, PoolIntArray, size, varray());
ADDFUNC0R(POOL_INT_ARRAY, BOOL, PoolIntArray, empty, varray());
ADDFUNC2(POOL_INT_ARRAY, NIL, PoolIntArray, set, INT, "idx", INT, "integer", varray());
ADDFUNC1(POOL_INT_ARRAY, NIL, PoolIntArray, push_back, INT, "integer", varray());
ADDFUNC1(POOL_INT_ARRAY, NIL, PoolIntArray, append, INT, "integer", varray());
@ -1809,6 +1818,7 @@ void register_variant_methods() {
ADDFUNC0(POOL_INT_ARRAY, NIL, PoolIntArray, invert, varray());
ADDFUNC0R(POOL_REAL_ARRAY, INT, PoolRealArray, size, varray());
ADDFUNC0R(POOL_REAL_ARRAY, BOOL, PoolRealArray, empty, varray());
ADDFUNC2(POOL_REAL_ARRAY, NIL, PoolRealArray, set, INT, "idx", REAL, "value", varray());
ADDFUNC1(POOL_REAL_ARRAY, NIL, PoolRealArray, push_back, REAL, "value", varray());
ADDFUNC1(POOL_REAL_ARRAY, NIL, PoolRealArray, append, REAL, "value", varray());
@ -1819,6 +1829,7 @@ void register_variant_methods() {
ADDFUNC0(POOL_REAL_ARRAY, NIL, PoolRealArray, invert, varray());
ADDFUNC0R(POOL_STRING_ARRAY, INT, PoolStringArray, size, varray());
ADDFUNC0R(POOL_STRING_ARRAY, BOOL, PoolStringArray, empty, varray());
ADDFUNC2(POOL_STRING_ARRAY, NIL, PoolStringArray, set, INT, "idx", STRING, "string", varray());
ADDFUNC1(POOL_STRING_ARRAY, NIL, PoolStringArray, push_back, STRING, "string", varray());
ADDFUNC1(POOL_STRING_ARRAY, NIL, PoolStringArray, append, STRING, "string", varray());
@ -1830,6 +1841,7 @@ void register_variant_methods() {
ADDFUNC1(POOL_STRING_ARRAY, STRING, PoolStringArray, join, STRING, "delimiter", varray());
ADDFUNC0R(POOL_VECTOR2_ARRAY, INT, PoolVector2Array, size, varray());
ADDFUNC0R(POOL_VECTOR2_ARRAY, BOOL, PoolVector2Array, empty, varray());
ADDFUNC2(POOL_VECTOR2_ARRAY, NIL, PoolVector2Array, set, INT, "idx", VECTOR2, "vector2", varray());
ADDFUNC1(POOL_VECTOR2_ARRAY, NIL, PoolVector2Array, push_back, VECTOR2, "vector2", varray());
ADDFUNC1(POOL_VECTOR2_ARRAY, NIL, PoolVector2Array, append, VECTOR2, "vector2", varray());
@ -1840,6 +1852,7 @@ void register_variant_methods() {
ADDFUNC0(POOL_VECTOR2_ARRAY, NIL, PoolVector2Array, invert, varray());
ADDFUNC0R(POOL_VECTOR3_ARRAY, INT, PoolVector3Array, size, varray());
ADDFUNC0R(POOL_VECTOR3_ARRAY, BOOL, PoolVector3Array, empty, varray());
ADDFUNC2(POOL_VECTOR3_ARRAY, NIL, PoolVector3Array, set, INT, "idx", VECTOR3, "vector3", varray());
ADDFUNC1(POOL_VECTOR3_ARRAY, NIL, PoolVector3Array, push_back, VECTOR3, "vector3", varray());
ADDFUNC1(POOL_VECTOR3_ARRAY, NIL, PoolVector3Array, append, VECTOR3, "vector3", varray());
@ -1850,6 +1863,7 @@ void register_variant_methods() {
ADDFUNC0(POOL_VECTOR3_ARRAY, NIL, PoolVector3Array, invert, varray());
ADDFUNC0R(POOL_COLOR_ARRAY, INT, PoolColorArray, size, varray());
ADDFUNC0R(POOL_COLOR_ARRAY, BOOL, PoolColorArray, empty, varray());
ADDFUNC2(POOL_COLOR_ARRAY, NIL, PoolColorArray, set, INT, "idx", COLOR, "color", varray());
ADDFUNC1(POOL_COLOR_ARRAY, NIL, PoolColorArray, push_back, COLOR, "color", varray());
ADDFUNC1(POOL_COLOR_ARRAY, NIL, PoolColorArray, append, COLOR, "color", varray());

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@ -53,6 +53,13 @@
Returns a new [PoolByteArray] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
<method name="empty">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the array is empty.
</description>
</method>
<method name="get_string_from_ascii">
<return type="String">
</return>

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@ -33,6 +33,13 @@
Appends a [PoolColorArray] at the end of this array.
</description>
</method>
<method name="empty">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the array is empty.
</description>
</method>
<method name="insert">
<return type="int">
</return>

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@ -34,6 +34,13 @@
Appends a [PoolIntArray] at the end of this array.
</description>
</method>
<method name="empty">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the array is empty.
</description>
</method>
<method name="insert">
<return type="int">
</return>

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@ -33,6 +33,13 @@
Appends a [PoolRealArray] at the end of this array.
</description>
</method>
<method name="empty">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the array is empty.
</description>
</method>
<method name="insert">
<return type="int">
</return>

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@ -33,6 +33,13 @@
Appends a [PoolStringArray] at the end of this array.
</description>
</method>
<method name="empty">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the array is empty.
</description>
</method>
<method name="insert">
<return type="int">
</return>

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@ -33,6 +33,13 @@
Appends a [PoolVector2Array] at the end of this array.
</description>
</method>
<method name="empty">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the array is empty.
</description>
</method>
<method name="insert">
<return type="int">
</return>

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@ -33,6 +33,13 @@
Appends a [PoolVector3Array] at the end of this array.
</description>
</method>
<method name="empty">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the array is empty.
</description>
</method>
<method name="insert">
<return type="int">
</return>

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@ -129,6 +129,11 @@ godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self)
return self->size();
}
godot_bool GDAPI godot_pool_byte_array_empty(const godot_pool_byte_array *p_self) {
const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
return self->empty();
}
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) {
((PoolVector<uint8_t> *)p_self)->~PoolVector();
}
@ -218,6 +223,11 @@ godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) {
return self->size();
}
godot_bool GDAPI godot_pool_int_array_empty(const godot_pool_int_array *p_self) {
const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
return self->empty();
}
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) {
((PoolVector<godot_int> *)p_self)->~PoolVector();
}
@ -307,6 +317,11 @@ godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self)
return self->size();
}
godot_bool GDAPI godot_pool_real_array_empty(const godot_pool_real_array *p_self) {
const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
return self->empty();
}
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) {
((PoolVector<godot_real> *)p_self)->~PoolVector();
}
@ -404,6 +419,11 @@ godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_se
return self->size();
}
godot_bool GDAPI godot_pool_string_array_empty(const godot_pool_string_array *p_self) {
const PoolVector<String> *self = (const PoolVector<String> *)p_self;
return self->empty();
}
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) {
((PoolVector<String> *)p_self)->~PoolVector();
}
@ -500,6 +520,11 @@ godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_
return self->size();
}
godot_bool GDAPI godot_pool_vector2_array_empty(const godot_pool_vector2_array *p_self) {
const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
return self->empty();
}
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self) {
((PoolVector<Vector2> *)p_self)->~PoolVector();
}
@ -596,6 +621,11 @@ godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_
return self->size();
}
godot_bool GDAPI godot_pool_vector3_array_empty(const godot_pool_vector3_array *p_self) {
const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
return self->empty();
}
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self) {
((PoolVector<Vector3> *)p_self)->~PoolVector();
}
@ -692,6 +722,11 @@ godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self
return self->size();
}
godot_bool GDAPI godot_pool_color_array_empty(const godot_pool_color_array *p_self) {
const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
return self->empty();
}
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) {
((PoolVector<Color> *)p_self)->~PoolVector();
}

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@ -1716,6 +1716,13 @@
["const godot_pool_byte_array *", "p_self"]
]
},
{
"name": "godot_pool_byte_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_byte_array *", "p_self"]
]
},
{
"name": "godot_pool_byte_array_destroy",
"return_type": "void",
@ -1840,6 +1847,13 @@
["const godot_pool_int_array *", "p_self"]
]
},
{
"name": "godot_pool_int_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_int_array *", "p_self"]
]
},
{
"name": "godot_pool_int_array_destroy",
"return_type": "void",
@ -1964,6 +1978,13 @@
["const godot_pool_real_array *", "p_self"]
]
},
{
"name": "godot_pool_real_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_real_array *", "p_self"]
]
},
{
"name": "godot_pool_real_array_destroy",
"return_type": "void",
@ -2088,6 +2109,13 @@
["const godot_pool_string_array *", "p_self"]
]
},
{
"name": "godot_pool_string_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_string_array *", "p_self"]
]
},
{
"name": "godot_pool_string_array_destroy",
"return_type": "void",
@ -2212,6 +2240,13 @@
["const godot_pool_vector2_array *", "p_self"]
]
},
{
"name": "godot_pool_vector2_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_vector2_array *", "p_self"]
]
},
{
"name": "godot_pool_vector2_array_destroy",
"return_type": "void",
@ -2336,6 +2371,13 @@
["const godot_pool_vector3_array *", "p_self"]
]
},
{
"name": "godot_pool_vector3_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_vector3_array *", "p_self"]
]
},
{
"name": "godot_pool_vector3_array_destroy",
"return_type": "void",
@ -2460,6 +2502,13 @@
["const godot_pool_color_array *", "p_self"]
]
},
{
"name": "godot_pool_color_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_color_array *", "p_self"]
]
},
{
"name": "godot_pool_color_array_destroy",
"return_type": "void",

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@ -191,6 +191,8 @@ uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, con
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
godot_bool GDAPI godot_pool_byte_array_empty(const godot_pool_byte_array *p_self);
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
// int
@ -222,6 +224,8 @@ godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, con
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
godot_bool GDAPI godot_pool_int_array_empty(const godot_pool_int_array *p_self);
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
// real
@ -253,6 +257,8 @@ godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self,
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
godot_bool GDAPI godot_pool_real_array_empty(const godot_pool_real_array *p_self);
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
// string
@ -284,6 +290,8 @@ godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
godot_bool GDAPI godot_pool_string_array_empty(const godot_pool_string_array *p_self);
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
// vector2
@ -315,6 +323,8 @@ godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
godot_bool GDAPI godot_pool_vector2_array_empty(const godot_pool_vector2_array *p_self);
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
// vector3
@ -346,6 +356,8 @@ godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
godot_bool GDAPI godot_pool_vector3_array_empty(const godot_pool_vector3_array *p_self);
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
// color
@ -377,6 +389,8 @@ godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_sel
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
godot_bool GDAPI godot_pool_color_array_empty(const godot_pool_color_array *p_self);
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
//