UI navigation via JOYSTICK_MOTION.
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect. See https://godotengine.org/qa/6232
This commit is contained in:
parent
38286670ac
commit
4755fe5576
@ -2095,6 +2095,7 @@ void Viewport::_gui_input_event(InputEvent p_event) {
|
||||
} break;
|
||||
case InputEvent::ACTION:
|
||||
case InputEvent::JOYSTICK_BUTTON:
|
||||
case InputEvent::JOYSTICK_MOTION:
|
||||
case InputEvent::KEY: {
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user