Merge pull request #88111 from Ryan-000/master
Expose scene unique id functionality in Resource
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476be3ab64
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@ -130,6 +130,16 @@ String Resource::generate_scene_unique_id() {
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}
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void Resource::set_scene_unique_id(const String &p_id) {
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bool is_valid = true;
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for (int i = 0; i < p_id.length(); i++) {
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if (!is_ascii_identifier_char(p_id[i])) {
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is_valid = false;
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scene_unique_id = Resource::generate_scene_unique_id();
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break;
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}
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}
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ERR_FAIL_COND_MSG(!is_valid, "The scene unique ID must contain only letters, numbers, and underscores.");
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scene_unique_id = p_id;
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}
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@ -532,6 +542,10 @@ void Resource::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
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ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
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ClassDB::bind_static_method("Resource", D_METHOD("generate_scene_unique_id"), &Resource::generate_scene_unique_id);
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ClassDB::bind_method(D_METHOD("set_scene_unique_id", "id"), &Resource::set_scene_unique_id);
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ClassDB::bind_method(D_METHOD("get_scene_unique_id"), &Resource::get_scene_unique_id);
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ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
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ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
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@ -542,6 +556,7 @@ void Resource::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_scene_unique_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_unique_id", "get_scene_unique_id");
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MethodInfo get_rid_bind("_get_rid");
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get_rid_bind.return_val.type = Variant::RID;
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@ -59,6 +59,12 @@
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[/codeblock]
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</description>
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</method>
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<method name="generate_scene_unique_id" qualifiers="static">
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<return type="String" />
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<description>
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Generates a unique identifier for a resource to be contained inside a [PackedScene], based on the current date, time, and a random value. The returned string is only composed of letters ([code]a[/code] to [code]y[/code]) and numbers ([code]0[/code] to [code]8[/code]). See also [member resource_scene_unique_id].
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</description>
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</method>
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<method name="get_local_scene" qualifiers="const">
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<return type="Node" />
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<description>
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@ -98,6 +104,12 @@
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The unique path to this resource. If it has been saved to disk, the value will be its filepath. If the resource is exclusively contained within a scene, the value will be the [PackedScene]'s filepath, followed by a unique identifier.
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[b]Note:[/b] Setting this property manually may fail if a resource with the same path has already been previously loaded. If necessary, use [method take_over_path].
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</member>
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<member name="resource_scene_unique_id" type="String" setter="set_scene_unique_id" getter="get_scene_unique_id">
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An unique identifier relative to the this resource's scene. If left empty, the ID is automatically generated when this resource is saved inside a [PackedScene]. If the resource is not inside a scene, this property is empty by default.
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[b]Note:[/b] When the [PackedScene] is saved, if multiple resources in the same scene use the same ID, only the earliest resource in the scene hierarchy keeps the original ID. The other resources are assigned new IDs from [method generate_scene_unique_id].
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[b]Note:[/b] Setting this property does not emit the [signal changed] signal.
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[b]Warning:[/b] When setting, the ID must only consist of letters, numbers, and underscores. Otherwise, it will fail and default to a randomly generated ID.
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</member>
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</members>
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<signals>
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<signal name="changed">
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@ -477,7 +477,7 @@ void DocTools::generate(BitField<GenerateFlags> p_flags) {
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}
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if (properties_from_instance) {
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if (E.name == "resource_local_to_scene" || E.name == "resource_name" || E.name == "resource_path" || E.name == "script") {
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if (E.name == "resource_local_to_scene" || E.name == "resource_name" || E.name == "resource_path" || E.name == "script" || E.name == "resource_scene_unique_id") {
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// Don't include spurious properties from Object property list.
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continue;
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}
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