Fix uniform set for mat3 and mat4
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@ -300,7 +300,7 @@ public:
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case ShaderLanguage::TYPE_MAT3: {
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GLfloat mat[9];
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for (int i = 0; i < 0; i++) {
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for (int i = 0; i < 9; i++) {
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mat[i] = values[i].real;
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}
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@ -311,7 +311,7 @@ public:
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case ShaderLanguage::TYPE_MAT4: {
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GLfloat mat[16];
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for (int i = 0; i < 0; i++) {
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for (int i = 0; i < 16; i++) {
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mat[i] = values[i].real;
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}
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