Fix uniform set for mat3 and mat4

This commit is contained in:
Marcin Zawiejski 2018-08-04 07:30:25 +02:00 committed by GitHub
parent b911165679
commit 477f496162
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1 changed files with 2 additions and 2 deletions

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@ -300,7 +300,7 @@ public:
case ShaderLanguage::TYPE_MAT3: {
GLfloat mat[9];
for (int i = 0; i < 0; i++) {
for (int i = 0; i < 9; i++) {
mat[i] = values[i].real;
}
@ -311,7 +311,7 @@ public:
case ShaderLanguage::TYPE_MAT4: {
GLfloat mat[16];
for (int i = 0; i < 0; i++) {
for (int i = 0; i < 16; i++) {
mat[i] = values[i].real;
}