Fix LCD font AA modulation in RendererRD.
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42e5b3ac2d
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@ -509,11 +509,16 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
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current_repeat = RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED;
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}
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Color modulated = rect->modulate * base_color;
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if (use_linear_colors) {
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modulated = modulated.srgb_to_linear();
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}
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//bind pipeline
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if (rect->flags & CANVAS_RECT_LCD) {
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RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD_LCD_BLEND].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
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RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
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RD::get_singleton()->draw_list_set_blend_constants(p_draw_list, rect->modulate);
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RD::get_singleton()->draw_list_set_blend_constants(p_draw_list, modulated);
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} else {
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RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
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RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
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@ -582,11 +587,6 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
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push_constant.flags |= FLAGS_USE_LCD;
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}
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Color modulated = rect->modulate * base_color;
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if (use_linear_colors) {
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modulated = modulated.srgb_to_linear();
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}
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push_constant.modulation[0] = modulated.r;
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push_constant.modulation[1] = modulated.g;
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push_constant.modulation[2] = modulated.b;
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