docs: RigidBody2D._integrate_forces: Explain in more detail.

This commit is contained in:
Josh Grams 2016-02-20 21:18:24 -05:00
parent c04a9ff751
commit 47a2213580
1 changed files with 2 additions and 2 deletions

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@ -28603,7 +28603,7 @@ This method controls whether the position between two cached points is interpola
<argument index="0" name="state" type="Physics2DDirectBodyState">
</argument>
<description>
Override this function to use a custom force integrator. This allows to hook up to the physics processing and alter the simulation state for the object on every frame.
Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body.
</description>
</method>
<method name="set_mode">
@ -28764,7 +28764,7 @@ This method controls whether the position between two cached points is interpola
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set to true if the body shall not do any internal force integration at all (like gravity or air friction). Only the [method _integrate_forces] will be able to integrate them if overrided.
Pass true to disable the internal force integration (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined.
</description>
</method>
<method name="is_using_custom_integrator">