diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index a0412e91ff4..2856940903b 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1557,7 +1557,11 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF_RST("rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", 512); custom_prop_info["rendering/rendering_device/d3d12/max_misc_descriptors_per_frame"] = PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", PROPERTY_HINT_RANGE, "32,4096"); - GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/agility_sdk_version"), 610); + // The default value must match the minor part of the Agility SDK version + // installed by the scripts provided in the repository + // (check `misc/scripts/install_d3d12_sdk_windows.py`). + // For example, if the script installs 1.613.3, the default value must be 613. + GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/agility_sdk_version"), 613); GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), 1); GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"), 0); diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e8d7dfb9137..926d981f68f 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2713,8 +2713,8 @@ Override for [member rendering/renderer/rendering_method] on web. - - Version code of the Direct3D 12 Agility SDK to use ([code]D3D12SDKVersion[/code]). + + Version code of the [url=https://devblogs.microsoft.com/directx/directx12agility/]Direct3D 12 Agility SDK[/url] to use ([code]D3D12SDKVersion[/code]). This must match the [i]minor[/i] version that is installed next to the editor binary and in the export templates directory for the current editor version. For example, if you have [code]1.613.3[/code] installed, you need to input [code]613[/code] here. The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture. diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py old mode 100644 new mode 100755 index 6dd0818b971..aed80d81a46 --- a/misc/scripts/install_d3d12_sdk_windows.py +++ b/misc/scripts/install_d3d12_sdk_windows.py @@ -4,6 +4,18 @@ import os import urllib.request import shutil import subprocess +import sys + +# Enable ANSI escape code support on Windows 10 and later (for colored console output). +# +if sys.platform == "win32": + from ctypes import windll, c_int, byref + + stdout_handle = windll.kernel32.GetStdHandle(c_int(-11)) + mode = c_int(0) + windll.kernel32.GetConsoleMode(c_int(stdout_handle), byref(mode)) + mode = c_int(mode.value | 4) + windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode) # Base Godot dependencies path # If cross-compiling (no LOCALAPPDATA), we install in `bin` @@ -14,21 +26,27 @@ else: deps_folder = os.path.join("bin", "build_deps") # DirectX Shader Compiler -dxc_version = "v1.7.2308" -dxc_filename = "dxc_2023_08_14.zip" +# Check for latest version: https://github.com/microsoft/DirectXShaderCompiler/releases/latest +dxc_version = "v1.8.2403.2" +dxc_filename = "dxc_2024_03_29.zip" dxc_archive = os.path.join(deps_folder, dxc_filename) dxc_folder = os.path.join(deps_folder, "dxc") # Mesa NIR +# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest mesa_version = "23.1.9" mesa_filename = "godot-nir-23.1.9.zip" mesa_archive = os.path.join(deps_folder, mesa_filename) mesa_folder = os.path.join(deps_folder, "mesa") # WinPixEventRuntime -pix_version = "1.0.231030001" +# Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename) +pix_version = "1.0.240308001" pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg") pix_folder = os.path.join(deps_folder, "pix") # DirectX 12 Agility SDK -agility_sdk_version = "1.610.4" +# Check for latest version: https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12 (check downloaded filename) +# After updating this, remember to change the default value of the `rendering/rendering_device/d3d12/agility_sdk_version` +# project setting to match the minor version (e.g. for `1.613.3`, it should be `613`). +agility_sdk_version = "1.613.3" agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg") agility_sdk_folder = os.path.join(deps_folder, "agility_sdk") @@ -37,7 +55,7 @@ if not os.path.exists(deps_folder): os.makedirs(deps_folder) # DirectX Shader Compiler -print("[1/4] DirectX Shader Compiler") +print("\x1b[1m[1/4] DirectX Shader Compiler\x1b[0m") if os.path.isfile(dxc_archive): os.remove(dxc_archive) print(f"Downloading DirectX Shader Compiler {dxc_filename} ...") @@ -54,7 +72,7 @@ os.remove(dxc_archive) print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n") # Mesa NIR -print("[2/4] Mesa NIR") +print("\x1b[1m[2/4] Mesa NIR\x1b[0m") if os.path.isfile(mesa_archive): os.remove(mesa_archive) print(f"Downloading Mesa NIR {mesa_filename} ...") @@ -81,7 +99,7 @@ if dlltool == "": dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or "" has_mingw = gendef != "" and dlltool != "" -print("[3/4] WinPixEventRuntime") +print("\x1b[1m[3/4] WinPixEventRuntime\x1b[0m") if os.path.isfile(pix_archive): os.remove(pix_archive) print(f"Downloading WinPixEventRuntime {pix_version} ...") @@ -112,7 +130,7 @@ else: print(f"WinPixEventRuntime {pix_version} installed successfully.\n") # DirectX 12 Agility SDK -print("[4/4] DirectX 12 Agility SDK") +print("\x1b[1m[4/4] DirectX 12 Agility SDK\x1b[0m") if os.path.isfile(agility_sdk_archive): os.remove(agility_sdk_archive) print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...") @@ -128,5 +146,5 @@ os.remove(agility_sdk_archive) print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n") # Complete message -print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!') -print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".') +print(f'\x1b[92mAll Direct3D 12 SDK components were installed to "{deps_folder}" successfully!\x1b[0m') +print('\x1b[92mYou can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m')