Enhanched About dialog, Add ItemList auto_height
Add set/has_auto_height for ItemList to automatically set minimum size by content. Add hash to About dialog. Resize About dialog so that dev list appears in 3 columns.
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2a0c0db028
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@ -58,6 +58,7 @@
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#include "servers/physics_2d_server.h"
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#include "translation.h"
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#include "version.h"
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#include "version_hash.gen.h"
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#include <stdio.h>
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// plugins
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#include "asset_library_editor_plugin.h"
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@ -5986,14 +5987,18 @@ EditorNode::EditorNode() {
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logo->set_texture(gui_base->get_icon("Logo", "EditorIcons"));
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hbc->add_child(logo);
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String hash = String(VERSION_HASH);
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if (hash.length() != 0)
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hash = "." + hash.left(7);
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Label *about_text = memnew(Label);
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about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
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about_text->set_text(VERSION_FULL_NAME + String::utf8("\n\u00A9 2007-2017 Juan Linietsky, Ariel Manzur.\n\u00A9 2014-2017 ") +
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about_text->set_text(VERSION_FULL_NAME + hash + String::utf8("\n\u00A9 2007-2017 Juan Linietsky, Ariel Manzur.\n\u00A9 2014-2017 ") +
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TTR("Godot Engine contributors") + "\n");
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hbc->add_child(about_text);
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TabContainer *tc = memnew(TabContainer);
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tc->set_custom_minimum_size(Size2(600, 240) * EDSCALE);
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tc->set_custom_minimum_size(Size2(630, 240) * EDSCALE);
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tc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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vbc->add_child(tc);
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@ -6021,14 +6026,14 @@ EditorNode::EditorNode() {
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dev_vbc->add_child(lbl);
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ItemList *il = memnew(ItemList);
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il->set_max_columns(32);
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il->set_max_columns(16);
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il->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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il->set_custom_minimum_size(Size2(0, i == 3 ? DEV_NAMES_COUNT * 7.6 : 30) * EDSCALE);
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il->set_fixed_column_width(230 * EDSCALE);
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il->set_auto_height(true);
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const char **dev_names_ptr = dev_src[i];
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while (*dev_names_ptr)
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il->add_item(String::utf8(*dev_names_ptr++), NULL, false);
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dev_vbc->add_child(il);
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il->set_fixed_column_width(240 * EDSCALE);
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HSeparator *hs = memnew(HSeparator);
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hs->set_modulate(Color(0, 0, 0, 0));
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "item_list.h"
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#include "project_settings.h"
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#include "os/os.h"
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#include "project_settings.h"
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void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, bool p_selectable) {
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@ -743,12 +743,10 @@ void ItemList::_notification(int p_what) {
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Size2 size = get_size();
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float page = size.height - bg->get_minimum_size().height;
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int width = size.width - bg->get_minimum_size().width;
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if (scroll_bar->is_visible()) {
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width -= mw + bg->get_margin(MARGIN_RIGHT);
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}
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scroll_bar->set_page(page);
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draw_style_box(bg, Rect2(Point2(), size));
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@ -883,8 +881,12 @@ void ItemList::_notification(int p_what) {
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}
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if (all_fit) {
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float page = size.height - bg->get_minimum_size().height;
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float max = MAX(page, ofs.y + max_h);
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if (auto_height)
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auto_height_value = ofs.y + max_h + bg->get_minimum_size().height;
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scroll_bar->set_max(max);
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scroll_bar->set_page(page);
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//print_line("max: "+rtos(max)+" page "+rtos(page));
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if (max <= page) {
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scroll_bar->set_value(0);
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@ -1253,6 +1255,26 @@ Array ItemList::_get_items() const {
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return items;
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}
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Size2 ItemList::get_minimum_size() const {
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if (auto_height) {
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return Size2(0, auto_height_value);
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}
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return Size2();
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}
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void ItemList::set_auto_height(bool p_enable) {
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auto_height = p_enable;
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shape_changed = true;
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update();
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}
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bool ItemList::has_auto_height() const {
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return auto_height;
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}
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void ItemList::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_item", "text", "icon:Texture", "selectable"), &ItemList::add_item, DEFVAL(Variant()), DEFVAL(true));
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@ -1323,6 +1345,9 @@ void ItemList::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_allow_rmb_select", "allow"), &ItemList::set_allow_rmb_select);
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ClassDB::bind_method(D_METHOD("get_allow_rmb_select"), &ItemList::get_allow_rmb_select);
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ClassDB::bind_method(D_METHOD("set_auto_height", "enable"), &ItemList::set_auto_height);
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ClassDB::bind_method(D_METHOD("has_auto_height"), &ItemList::has_auto_height);
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ClassDB::bind_method(D_METHOD("get_item_at_pos", "pos", "exact"), &ItemList::get_item_at_pos, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
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@ -1340,6 +1365,7 @@ void ItemList::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Multi"), "set_select_mode", "get_select_mode");
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
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ADD_PROPERTYNO(PropertyInfo(Variant::INT, "max_text_lines"), "set_max_text_lines", "get_max_text_lines");
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height");
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ADD_GROUP("Columns", "");
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ADD_PROPERTYNO(PropertyInfo(Variant::INT, "max_columns"), "set_max_columns", "get_max_columns");
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width");
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@ -1372,6 +1398,8 @@ ItemList::ItemList() {
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same_column_width = false;
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max_text_lines = 1;
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max_columns = 1;
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auto_height = false;
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auto_height_value = 0.0f;
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scroll_bar = memnew(VScrollBar);
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add_child(scroll_bar);
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@ -78,6 +78,9 @@ private:
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bool ensure_selected_visible;
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bool same_column_width;
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bool auto_height;
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float auto_height_value;
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Vector<Item> items;
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Vector<int> separators;
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@ -198,6 +201,11 @@ public:
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void set_icon_scale(real_t p_scale);
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real_t get_icon_scale() const;
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void set_auto_height(bool p_enable);
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bool has_auto_height() const;
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Size2 get_minimum_size() const;
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VScrollBar *get_v_scroll() { return scroll_bar; }
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ItemList();
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