Clarify that the SSL certificate setting overrides the default bundle
See https://github.com/godotengine/godot-docs/issues/2531.
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Page size used by remote filesystem (in bytes).
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Page size used by remote filesystem (in bytes).
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</member>
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</member>
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<member name="network/ssl/certificates" type="String" setter="" getter="" default="""">
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<member name="network/ssl/certificates" type="String" setter="" getter="" default="""">
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CA certificates bundle to use for SSL connections. If not defined, Godot's internal CA certificates are used.
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The CA certificates bundle to use for SSL connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
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If in doubt, leave this setting empty.
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</member>
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</member>
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<member name="node/name_casing" type="int" setter="" getter="" default="0">
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<member name="node/name_casing" type="int" setter="" getter="" default="0">
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When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
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When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
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