Clarify that the SSL certificate setting overrides the default bundle

See https://github.com/godotengine/godot-docs/issues/2531.
This commit is contained in:
Hugo Locurcio 2020-05-12 11:52:16 +02:00
parent d999e1519c
commit 47d003fbb8
1 changed files with 2 additions and 1 deletions

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@ -872,7 +872,8 @@
Page size used by remote filesystem (in bytes).
</member>
<member name="network/ssl/certificates" type="String" setter="" getter="" default="&quot;&quot;">
CA certificates bundle to use for SSL connections. If not defined, Godot's internal CA certificates are used.
The CA certificates bundle to use for SSL connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
If in doubt, leave this setting empty.
</member>
<member name="node/name_casing" type="int" setter="" getter="" default="0">
When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.