Properly deliver localized coordinates when passing gui events through parents, closes #4215
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@ -199,3 +199,62 @@ uint32_t InputEventKey::get_scancode_with_modifiers() const {
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return sc;
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}
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InputEvent InputEvent::xform_by(const Matrix32& p_xform) const {
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InputEvent ev=*this;
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switch(ev.type) {
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case InputEvent::MOUSE_BUTTON: {
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Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
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Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
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ev.mouse_button.x=l.x;
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ev.mouse_button.y=l.y;
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ev.mouse_button.global_x=g.x;
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ev.mouse_button.global_y=g.y;
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} break;
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case InputEvent::MOUSE_MOTION: {
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Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
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Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
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Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
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Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
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ev.mouse_motion.x=l.x;
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ev.mouse_motion.y=l.y;
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ev.mouse_motion.global_x=g.x;
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ev.mouse_motion.global_y=g.y;
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ev.mouse_motion.relative_x=r.x;
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ev.mouse_motion.relative_y=r.y;
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ev.mouse_motion.speed_x=s.x;
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ev.mouse_motion.speed_y=s.y;
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} break;
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case InputEvent::SCREEN_TOUCH: {
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Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
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ev.screen_touch.x=t.x;
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ev.screen_touch.y=t.y;
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} break;
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case InputEvent::SCREEN_DRAG: {
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Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
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Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
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Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
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ev.screen_drag.x=t.x;
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ev.screen_drag.y=t.y;
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ev.screen_drag.relative_x=r.x;
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ev.screen_drag.relative_y=r.y;
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ev.screen_drag.speed_x=s.x;
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ev.screen_drag.speed_y=s.y;
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} break;
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}
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return ev;
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}
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@ -33,7 +33,7 @@
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#include "typedefs.h"
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#include "os/copymem.h"
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#include "ustring.h"
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#include "math_2d.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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@ -297,6 +297,8 @@ struct InputEvent {
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bool is_echo() const;
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void set_as_action(const String& p_action, bool p_pressed);
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InputEvent xform_by(const Matrix32& p_xform) const;
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bool operator==(const InputEvent &p_event) const;
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operator String() const;
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InputEvent() { zeromem(this,sizeof(InputEvent)); }
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@ -953,62 +953,8 @@ InputEvent CanvasItem::make_input_local(const InputEvent& p_event) const {
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ERR_FAIL_COND_V(!is_inside_tree(),p_event);
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InputEvent ev = p_event;
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return p_event.xform_by( (get_canvas_transform() * get_global_transform()).affine_inverse() );
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Matrix32 local_matrix = (get_canvas_transform() * get_global_transform()).affine_inverse();
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switch(ev.type) {
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case InputEvent::MOUSE_BUTTON: {
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Vector2 g = local_matrix.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
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Vector2 l = local_matrix.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
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ev.mouse_button.x=l.x;
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ev.mouse_button.y=l.y;
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ev.mouse_button.global_x=g.x;
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ev.mouse_button.global_y=g.y;
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} break;
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case InputEvent::MOUSE_MOTION: {
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Vector2 g = local_matrix.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
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Vector2 l = local_matrix.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
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Vector2 r = local_matrix.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
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Vector2 s = local_matrix.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
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ev.mouse_motion.x=l.x;
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ev.mouse_motion.y=l.y;
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ev.mouse_motion.global_x=g.x;
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ev.mouse_motion.global_y=g.y;
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ev.mouse_motion.relative_x=r.x;
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ev.mouse_motion.relative_y=r.y;
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ev.mouse_motion.speed_x=s.x;
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ev.mouse_motion.speed_y=s.y;
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} break;
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case InputEvent::SCREEN_TOUCH: {
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Vector2 t = local_matrix.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
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ev.screen_touch.x=t.x;
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ev.screen_touch.y=t.y;
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} break;
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case InputEvent::SCREEN_DRAG: {
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Vector2 t = local_matrix.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
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Vector2 r = local_matrix.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
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Vector2 s = local_matrix.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
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ev.screen_drag.x=t.x;
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ev.screen_drag.y=t.y;
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ev.screen_drag.relative_x=r.x;
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ev.screen_drag.relative_y=r.y;
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ev.screen_drag.speed_x=s.x;
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ev.screen_drag.speed_y=s.y;
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} break;
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}
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return ev;
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}
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@ -1575,35 +1575,38 @@ void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) {
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// _block();
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InputEvent ev = p_input;
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//mouse wheel events can't be stopped
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bool cant_stop_me_now = (p_input.type==InputEvent::MOUSE_BUTTON &&
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(p_input.mouse_button.button_index==BUTTON_WHEEL_DOWN ||
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p_input.mouse_button.button_index==BUTTON_WHEEL_UP ||
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p_input.mouse_button.button_index==BUTTON_WHEEL_LEFT ||
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p_input.mouse_button.button_index==BUTTON_WHEEL_RIGHT ) );
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bool cant_stop_me_now = (ev.type==InputEvent::MOUSE_BUTTON &&
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(ev.mouse_button.button_index==BUTTON_WHEEL_DOWN ||
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ev.mouse_button.button_index==BUTTON_WHEEL_UP ||
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ev.mouse_button.button_index==BUTTON_WHEEL_LEFT ||
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ev.mouse_button.button_index==BUTTON_WHEEL_RIGHT ) );
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CanvasItem *ci=p_control;
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while(ci) {
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Control *control = ci->cast_to<Control>();
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if (control) {
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control->call_multilevel(SceneStringNames::get_singleton()->_input_event,p_input);
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control->call_multilevel(SceneStringNames::get_singleton()->_input_event,ev);
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if (gui.key_event_accepted)
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break;
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if (!control->is_inside_tree())
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break;
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control->emit_signal(SceneStringNames::get_singleton()->input_event,p_input);
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control->emit_signal(SceneStringNames::get_singleton()->input_event,ev);
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if (!control->is_inside_tree() || control->is_set_as_toplevel())
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break;
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if (gui.key_event_accepted)
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break;
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if (!cant_stop_me_now && control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION))
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if (!cant_stop_me_now && control->data.stop_mouse && (ev.type==InputEvent::MOUSE_BUTTON || ev.type==InputEvent::MOUSE_MOTION))
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break;
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}
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if (ci->is_set_as_toplevel())
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break;
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ev=ev.xform_by(ci->get_transform()); //transform event upwards
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ci=ci->get_parent_item();
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}
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