Direct3D 12: Fix and enable custom debug printing
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@ -520,9 +520,8 @@ Error D3D12Context::_create_device(DeviceBasics &r_basics) {
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res = r_basics.device.As(&info_queue);
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ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
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#if 0 // This causes crashes. Needs investigation.
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ComPtr<ID3D12InfoQueue1> info_queue_1;
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device.As(&info_queue_1);
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r_basics.device.As(&info_queue_1);
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if (info_queue_1) {
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// Custom printing supported (added in Windows 10 Release Preview build 20236).
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@ -530,9 +529,7 @@ Error D3D12Context::_create_device(DeviceBasics &r_basics) {
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res = info_queue_1->RegisterMessageCallback(&_debug_message_func, D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS, nullptr, 0);
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ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_CANT_CREATE);
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} else
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#endif
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{
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} else {
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// Rely on D3D12's own debug printing.
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if (Engine::get_singleton()->is_abort_on_gpu_errors_enabled()) {
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@ -174,7 +174,7 @@ private:
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LocalVector<ID3D12CommandList *> command_list_queue;
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uint32_t command_list_count = 1;
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static void _debug_message_func(
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static void STDMETHODCALLTYPE _debug_message_func(
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D3D12_MESSAGE_CATEGORY p_category,
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D3D12_MESSAGE_SEVERITY p_severity,
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D3D12_MESSAGE_ID p_id,
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