Fix Camera3D project_* methods not accounting for frustum offset
This does not fix Camera3D::project_ray_normal(). Adds Camera3D::get_camera_projection() and exposes it to GDScript
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@ -17,6 +17,12 @@
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If this is the current camera, remove it from being current. If [param enable_next] is [code]true[/code], request to make the next camera current, if any.
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</description>
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</method>
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<method name="get_camera_projection" qualifiers="const">
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<return type="Projection" />
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<description>
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Returns the projection matrix that this camera uses to render to its associated viewport. The camera must be part of the scene tree to function.
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</description>
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</method>
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<method name="get_camera_rid" qualifiers="const">
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<return type="RID" />
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<description>
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@ -170,6 +170,30 @@ Transform3D Camera3D::get_camera_transform() const {
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return tr;
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}
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Projection Camera3D::_get_camera_projection(real_t p_near) const {
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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Projection cm;
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switch (mode) {
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case PROJECTION_PERSPECTIVE: {
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cm.set_perspective(fov, viewport_size.aspect(), p_near, far, keep_aspect == KEEP_WIDTH);
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} break;
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case PROJECTION_ORTHOGONAL: {
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cm.set_orthogonal(size, viewport_size.aspect(), p_near, far, keep_aspect == KEEP_WIDTH);
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} break;
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case PROJECTION_FRUSTUM: {
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cm.set_frustum(size, viewport_size.aspect(), frustum_offset, p_near, far);
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} break;
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}
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return cm;
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}
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Projection Camera3D::get_camera_projection() const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Projection(), "Camera is not inside the scene tree.");
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return _get_camera_projection(near);
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}
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void Camera3D::set_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far) {
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if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) {
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return;
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@ -286,8 +310,7 @@ Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const {
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if (mode == PROJECTION_ORTHOGONAL) {
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ray = Vector3(0, 0, -1);
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} else {
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Projection cm;
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cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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Projection cm = _get_camera_projection(near);
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Vector2 screen_he = cm.get_viewport_half_extents();
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ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -near).normalized();
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}
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@ -302,9 +325,7 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
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Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
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ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
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if (mode == PROJECTION_PERSPECTIVE) {
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return get_camera_transform().origin;
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} else {
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if (mode == PROJECTION_ORTHOGONAL) {
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Vector2 pos = cpos / viewport_size;
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real_t vsize, hsize;
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if (keep_aspect == KEEP_WIDTH) {
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@ -321,6 +342,8 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
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ray.z = -near;
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ray = get_camera_transform().xform(ray);
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return ray;
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} else {
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return get_camera_transform().origin;
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};
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};
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@ -333,15 +356,7 @@ bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
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Vector<Vector3> Camera3D::get_near_plane_points() const {
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ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector<Vector3>(), "Camera is not inside scene.");
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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Projection cm;
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if (mode == PROJECTION_ORTHOGONAL) {
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cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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} else {
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cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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}
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Projection cm = _get_camera_projection(near);
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Vector3 endpoints[8];
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cm.get_endpoints(Transform3D(), endpoints);
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@ -361,13 +376,7 @@ Point2 Camera3D::unproject_position(const Vector3 &p_pos) const {
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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Projection cm;
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if (mode == PROJECTION_ORTHOGONAL) {
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cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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} else {
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cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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}
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Projection cm = _get_camera_projection(near);
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Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
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@ -389,13 +398,7 @@ Vector3 Camera3D::project_position(const Point2 &p_point, real_t p_z_depth) cons
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}
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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Projection cm;
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if (mode == PROJECTION_ORTHOGONAL) {
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cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
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} else {
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cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
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}
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Projection cm = _get_camera_projection(p_z_depth);
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Vector2 vp_he = cm.get_viewport_half_extents();
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@ -508,6 +511,7 @@ void Camera3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_current", "enabled"), &Camera3D::set_current);
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ClassDB::bind_method(D_METHOD("is_current"), &Camera3D::is_current);
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ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera3D::get_camera_transform);
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ClassDB::bind_method(D_METHOD("get_camera_projection"), &Camera3D::get_camera_projection);
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ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov);
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ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera3D::get_frustum_offset);
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ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size);
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@ -653,13 +657,7 @@ bool Camera3D::get_cull_mask_value(int p_layer_number) const {
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Vector<Plane> Camera3D::get_frustum() const {
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ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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Projection cm;
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if (mode == PROJECTION_PERSPECTIVE) {
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cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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} else {
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cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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}
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Projection cm = _get_camera_projection(near);
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return cm.get_projection_planes(get_camera_transform());
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}
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@ -105,6 +105,8 @@ protected:
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static void _bind_methods();
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Projection _get_camera_projection(real_t p_near) const;
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public:
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enum {
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NOTIFICATION_BECAME_CURRENT = 50,
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@ -138,6 +140,7 @@ public:
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void set_frustum_offset(Vector2 p_offset);
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virtual Transform3D get_camera_transform() const;
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virtual Projection get_camera_projection() const;
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virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
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virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
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