Fix Color8 constructor using wrong value range

Fix #5015

(cherry picked from commit 43dad78209)
This commit is contained in:
George Marques 2016-06-03 14:59:40 -03:00 committed by Rémi Verschelde
parent 8ea940e99b
commit 47f8da5409
1 changed files with 2 additions and 2 deletions

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@ -1010,11 +1010,11 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
VALIDATE_ARG_NUM(1); VALIDATE_ARG_NUM(1);
VALIDATE_ARG_NUM(2); VALIDATE_ARG_NUM(2);
Color color(*p_args[0],*p_args[1],*p_args[2]); Color color((float)*p_args[0]/255.0f,(float)*p_args[1]/255.0f,(float)*p_args[2]/255.0f);
if (p_arg_count==4) { if (p_arg_count==4) {
VALIDATE_ARG_NUM(3); VALIDATE_ARG_NUM(3);
color.a=*p_args[3]; color.a=(float)*p_args[3]/255.0f;
} }
r_ret=color; r_ret=color;