Fix Color8 constructor using wrong value range
Fix #5015
(cherry picked from commit 43dad78209
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@ -1010,11 +1010,11 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(2);
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VALIDATE_ARG_NUM(2);
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Color color(*p_args[0],*p_args[1],*p_args[2]);
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Color color((float)*p_args[0]/255.0f,(float)*p_args[1]/255.0f,(float)*p_args[2]/255.0f);
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if (p_arg_count==4) {
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if (p_arg_count==4) {
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VALIDATE_ARG_NUM(3);
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VALIDATE_ARG_NUM(3);
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color.a=*p_args[3];
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color.a=(float)*p_args[3]/255.0f;
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}
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}
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r_ret=color;
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r_ret=color;
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