Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4
Fix Static & Rigid body generation on mesh import.
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commit
48001d9cb9
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@ -234,21 +234,6 @@ static String _fixstr(const String &p_what, const String &p_str) {
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return what;
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}
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static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
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ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
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if (!p_convex) {
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Ref<Shape3D> shape = mesh->create_trimesh_shape();
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r_shape_list.push_back(shape);
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} else {
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Vector<Ref<Shape3D>> cd = mesh->convex_decompose();
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if (cd.size()) {
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for (int i = 0; i < cd.size(); i++) {
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r_shape_list.push_back(cd[i]);
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}
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}
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}
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}
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static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
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ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
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if (!p_convex) {
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@ -426,7 +411,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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} else {
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_gen_shape_list(mesh, shapes, true);
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_pre_gen_shape_list(mesh, shapes, true);
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}
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RigidBody3D *rigid_body = memnew(RigidBody3D);
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@ -452,10 +437,10 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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} else if (_teststr(name, "col")) {
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_gen_shape_list(mesh, shapes, false);
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_pre_gen_shape_list(mesh, shapes, false);
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collision_map[mesh] = shapes;
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} else if (_teststr(name, "convcol")) {
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_gen_shape_list(mesh, shapes, true);
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_pre_gen_shape_list(mesh, shapes, true);
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collision_map[mesh] = shapes;
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}
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@ -510,11 +495,11 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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} else if (_teststr(mesh->get_name(), "col")) {
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_gen_shape_list(mesh, shapes, false);
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_pre_gen_shape_list(mesh, shapes, false);
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collision_map[mesh] = shapes;
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mesh->set_name(_fixstr(mesh->get_name(), "col"));
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} else if (_teststr(mesh->get_name(), "convcol")) {
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_gen_shape_list(mesh, shapes, true);
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_pre_gen_shape_list(mesh, shapes, true);
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collision_map[mesh] = shapes;
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mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
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}
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