From 480d87e7c855d41de62cf440115939818eb121bb Mon Sep 17 00:00:00 2001 From: clayjohn Date: Thu, 23 May 2019 17:17:27 -0700 Subject: [PATCH] do not compute fog when using unshaded in GLES2 (cherry picked from commit 3365595254521a2d9d88241f4d2ada0fd3325573) --- drivers/gles2/shaders/scene.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 34f34f99612..302ee01ef6a 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -2102,8 +2102,6 @@ FRAGMENT_SHADER_CODE #endif // gl_FragColor = vec4(normal, 1.0); -#endif //unshaded - //apply fog #if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) @@ -2158,6 +2156,8 @@ FRAGMENT_SHADER_CODE #endif // defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) +#endif //unshaded + #else // not RENDER_DEPTH //depth render #ifdef USE_RGBA_SHADOWS