Merge pull request #64640 from aaronfranke/skeleton-cleanup
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
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#define SKELETON_MODIFICATION_3D_CCDIK_H
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#include "core/templates/local_vector.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/resources/skeleton_modification_3d.h"
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#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
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#define SKELETON_MODIFICATION_3D_CCDIK_H
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class SkeletonModification3DCCDIK : public SkeletonModification3D {
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GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D);
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SKELETON_MODIFICATION_3D_FABRIK_H
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#define SKELETON_MODIFICATION_3D_FABRIK_H
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#include "core/templates/local_vector.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/resources/skeleton_modification_3d.h"
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#ifndef SKELETON_MODIFICATION_3D_FABRIK_H
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#define SKELETON_MODIFICATION_3D_FABRIK_H
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class SkeletonModification3DFABRIK : public SkeletonModification3D {
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GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D);
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H
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#define SKELETON_MODIFICATION_3D_JIGGLE_H
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#include "core/templates/local_vector.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/resources/skeleton_modification_3d.h"
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#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H
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#define SKELETON_MODIFICATION_3D_JIGGLE_H
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class SkeletonModification3DJiggle : public SkeletonModification3D {
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GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D);
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/3d/skeleton_3d.h"
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#include "scene/resources/skeleton_modification_3d.h"
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#ifndef SKELETON_MODIFICATION_3D_LOOKAT_H
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#define SKELETON_MODIFICATION_3D_LOOKAT_H
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#include "scene/3d/skeleton_3d.h"
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#include "scene/resources/skeleton_modification_3d.h"
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class SkeletonModification3DLookAt : public SkeletonModification3D {
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GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D);
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/3d/skeleton_3d.h"
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#include "scene/resources/skeleton_modification_3d.h"
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#ifndef SKELETON_MODIFICATION_3D_STACKHOLDER_H
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#define SKELETON_MODIFICATION_3D_STACKHOLDER_H
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#include "scene/3d/skeleton_3d.h"
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#include "scene/resources/skeleton_modification_3d.h"
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class SkeletonModification3DStackHolder : public SkeletonModification3D {
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GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D);
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/3d/skeleton_3d.h"
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#include "scene/resources/skeleton_modification_3d.h"
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#ifndef SKELETON_MODIFICATION_3D_TWOBONEIK_H
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#define SKELETON_MODIFICATION_3D_TWOBONEIK_H
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#include "scene/3d/skeleton_3d.h"
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#include "scene/resources/skeleton_modification_3d.h"
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class SkeletonModification3DTwoBoneIK : public SkeletonModification3D {
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GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D);
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