Fix GDNative PoolVector typos
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@ -124,8 +124,8 @@ void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) {
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// int
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// int
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void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
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void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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memnew_placement(pba, PoolVector<uint8_t>);
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memnew_placement(pba, PoolVector<godot_int>);
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}
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}
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void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src) {
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void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src) {
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@ -135,9 +135,9 @@ void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const god
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}
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}
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void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
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void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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Array *a = (Array *)p_a;
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Array *a = (Array *)p_a;
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memnew_placement(pba, PoolVector<uint8_t>);
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memnew_placement(pba, PoolVector<godot_int>);
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pba->resize(a->size());
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pba->resize(a->size());
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for (size_t i = 0; i < a->size(); i++) {
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for (size_t i = 0; i < a->size(); i++) {
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@ -203,8 +203,8 @@ void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) {
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// real
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// real
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void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
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void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
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memnew_placement(pba, PoolVector<uint8_t>);
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memnew_placement(pba, PoolVector<godot_real>);
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}
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}
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void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src) {
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void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src) {
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@ -214,9 +214,9 @@ void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const g
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}
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}
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void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
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void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
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PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
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Array *a = (Array *)p_a;
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Array *a = (Array *)p_a;
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memnew_placement(pba, PoolVector<uint8_t>);
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memnew_placement(pba, PoolVector<godot_real>);
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pba->resize(a->size());
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pba->resize(a->size());
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for (size_t i = 0; i < a->size(); i++) {
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for (size_t i = 0; i < a->size(); i++) {
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