GDScript: Add initialization for the language before debug tests
This ensures that the tests will use a full environment with correct settings so global classes and autoloads can be properly found.
This commit is contained in:
parent
9dad483920
commit
48b91b900d
@ -30,10 +30,13 @@
|
|||||||
|
|
||||||
#include "test_gdscript.h"
|
#include "test_gdscript.h"
|
||||||
|
|
||||||
|
#include "core/io/file_access_pack.h"
|
||||||
#include "core/os/file_access.h"
|
#include "core/os/file_access.h"
|
||||||
#include "core/os/main_loop.h"
|
#include "core/os/main_loop.h"
|
||||||
#include "core/os/os.h"
|
#include "core/os/os.h"
|
||||||
|
#include "core/project_settings.h"
|
||||||
#include "core/string_builder.h"
|
#include "core/string_builder.h"
|
||||||
|
#include "scene/resources/packed_scene.h"
|
||||||
|
|
||||||
#include "modules/gdscript/gdscript_analyzer.h"
|
#include "modules/gdscript/gdscript_analyzer.h"
|
||||||
#include "modules/gdscript/gdscript_compiler.h"
|
#include "modules/gdscript/gdscript_compiler.h"
|
||||||
@ -179,6 +182,60 @@ static void test_compiler(const String &p_code, const String &p_script_path, con
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void init_autoloads() {
|
||||||
|
Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
|
||||||
|
|
||||||
|
// First pass, add the constants so they exist before any script is loaded.
|
||||||
|
for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
|
||||||
|
const ProjectSettings::AutoloadInfo &info = E->get();
|
||||||
|
|
||||||
|
if (info.is_singleton) {
|
||||||
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
||||||
|
ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Second pass, load into global constants.
|
||||||
|
for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
|
||||||
|
const ProjectSettings::AutoloadInfo &info = E->get();
|
||||||
|
|
||||||
|
if (!info.is_singleton) {
|
||||||
|
// Skip non-singletons since we don't have a scene tree here anyway.
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
RES res = ResourceLoader::load(info.path);
|
||||||
|
ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
|
||||||
|
Node *n = nullptr;
|
||||||
|
if (res->is_class("PackedScene")) {
|
||||||
|
Ref<PackedScene> ps = res;
|
||||||
|
n = ps->instance();
|
||||||
|
} else if (res->is_class("Script")) {
|
||||||
|
Ref<Script> script_res = res;
|
||||||
|
StringName ibt = script_res->get_instance_base_type();
|
||||||
|
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
|
||||||
|
ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
|
||||||
|
|
||||||
|
Object *obj = ClassDB::instance(ibt);
|
||||||
|
|
||||||
|
ERR_CONTINUE_MSG(obj == nullptr,
|
||||||
|
"Cannot instance script for autoload, expected 'Node' inheritance, got: " +
|
||||||
|
String(ibt));
|
||||||
|
|
||||||
|
n = Object::cast_to<Node>(obj);
|
||||||
|
n->set_script(script_res);
|
||||||
|
}
|
||||||
|
|
||||||
|
ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
|
||||||
|
n->set_name(info.name);
|
||||||
|
|
||||||
|
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
||||||
|
ScriptServer::get_language(i)->add_global_constant(info.name, n);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void test(TestType p_type) {
|
void test(TestType p_type) {
|
||||||
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
|
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
|
||||||
|
|
||||||
@ -195,6 +252,21 @@ void test(TestType p_type) {
|
|||||||
FileAccessRef fa = FileAccess::open(test, FileAccess::READ);
|
FileAccessRef fa = FileAccess::open(test, FileAccess::READ);
|
||||||
ERR_FAIL_COND_MSG(!fa, "Could not open file: " + test);
|
ERR_FAIL_COND_MSG(!fa, "Could not open file: " + test);
|
||||||
|
|
||||||
|
// Init PackedData since it's used by ProjectSettings.
|
||||||
|
PackedData *packed_data = memnew(PackedData);
|
||||||
|
|
||||||
|
// Setup project settings since it's needed by the languages to get the global scripts.
|
||||||
|
// This also sets up the base resource path.
|
||||||
|
Error err = ProjectSettings::get_singleton()->setup(fa->get_path_absolute().get_base_dir(), String(), true);
|
||||||
|
if (err) {
|
||||||
|
print_line("Could not load project settings.");
|
||||||
|
// Keep going since some scripts still work without this.
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize the language for the test routine.
|
||||||
|
ScriptServer::init_languages();
|
||||||
|
init_autoloads();
|
||||||
|
|
||||||
Vector<uint8_t> buf;
|
Vector<uint8_t> buf;
|
||||||
int flen = fa->get_len();
|
int flen = fa->get_len();
|
||||||
buf.resize(fa->get_len() + 1);
|
buf.resize(fa->get_len() + 1);
|
||||||
@ -226,6 +298,10 @@ void test(TestType p_type) {
|
|||||||
case TEST_BYTECODE:
|
case TEST_BYTECODE:
|
||||||
print_line("Not implemented.");
|
print_line("Not implemented.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Destroy stuff we set up earlier.
|
||||||
|
ScriptServer::finish_languages();
|
||||||
|
memdelete(packed_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace TestGDScript
|
} // namespace TestGDScript
|
||||||
|
Loading…
Reference in New Issue
Block a user