Ensure methods skipped by AnimationPlayer::seek are not called
(cherry picked from commit 125ae78a89
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@ -779,7 +779,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
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List<int> indices;
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if (p_seeked) {
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int found_key = a->track_find_key(i, p_time);
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int found_key = a->track_find_key(i, p_time, Animation::FIND_MODE_EXACT);
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if (found_key >= 0) {
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indices.push_back(found_key);
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}
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