Fix a special case for button masks
In certain situations it is possible that in a `Viewport` the same mouse button is pressed twice in series without releasing it in between. In this case, focus stealing should happen to ensure, that the mouse button is not sent unintentionally to the previously focused Control node.
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@ -1705,9 +1705,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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Point2 mpos = mb->get_position();
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if (mb->is_pressed()) {
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if (!gui.mouse_focus_mask.is_empty()) {
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// Do not steal mouse focus and stuff while a focus mask exists.
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gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
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MouseButtonMask button_mask = mouse_button_to_mask(mb->get_button_index());
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if (!gui.mouse_focus_mask.is_empty() && !gui.mouse_focus_mask.has_flag(button_mask)) {
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// Do not steal mouse focus and stuff while a focus mask without the current mouse button exists.
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gui.mouse_focus_mask.set_flag(button_mask);
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} else {
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gui.mouse_focus = gui_find_control(mpos);
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gui.last_mouse_focus = gui.mouse_focus;
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@ -3520,6 +3520,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
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/* Single click selects. */
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caret_pos.y += code_edit->get_line_height() * 2;
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SEND_GUI_MOUSE_BUTTON_EVENT(caret_pos, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(caret_pos, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
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CHECK(code_edit->get_code_completion_selected_index() == 2);
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/* Double click inserts. */
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