diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index ef1f8030fad..814925f5c66 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -620,8 +620,8 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { // is increased significantly more than it really should need to be. hints["editors/3d/grid_division_level_max"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_max", PROPERTY_HINT_RANGE, "-1,3,1", PROPERTY_USAGE_DEFAULT); - // Default smallest grid size is 1cm, 10^-2. - _initial_set("editors/3d/grid_division_level_min", -2); + // Default smallest grid size is 1m, 10^0. + _initial_set("editors/3d/grid_division_level_min", 0); // Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound. hints["editors/3d/grid_division_level_min"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_min", PROPERTY_HINT_RANGE, "-2,2,1", PROPERTY_USAGE_DEFAULT); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 1d08a7821dd..449968eb7b2 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5820,7 +5820,7 @@ void Node3DEditor::_init_grid() { // Offsets division_level for bigger or smaller grids. // Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids. real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias"); - // Default largest grid size is 100m, 10^2 (default value is 2). + // Default largest grid size is 8^2 when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart). int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max"); // Default smallest grid size is 1cm, 10^-2 (default value is -2). int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min");