Remove `debug_symbols=full` in favor of `debug_symbols=yes`
`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.
This helps make the buildsystem easier to understand.
(cherry picked from commit ff1f0d2cb5
)
This commit is contained in:
parent
969e60f6b2
commit
4907911bf8
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@ -17,5 +17,5 @@ files = [
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prog = env.add_program("#bin/godot", files)
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))
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@ -25,7 +25,7 @@ def get_opts():
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return [
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("osxcross_sdk", "OSXCross SDK version", "darwin14"),
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("MACOS_SDK_PATH", "Path to the macOS SDK", ""),
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EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
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BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
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@ -50,8 +50,6 @@ def configure(env):
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env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize", "-msse2"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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@ -64,8 +62,6 @@ def configure(env):
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "debug":
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@ -38,7 +38,7 @@ def get_opts():
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BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
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BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
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BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
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EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
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]
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@ -60,8 +60,6 @@ def configure(env):
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env.Prepend(CCFLAGS=["-Os"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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@ -72,8 +70,6 @@ def configure(env):
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "debug":
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@ -31,5 +31,5 @@ if env["vsproj"]:
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env.vs_srcs += ["platform/windows/" + str(x)]
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if not os.getenv("VCINSTALLDIR"):
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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@ -64,7 +64,7 @@ def get_opts():
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# XP support dropped after EOL due to missing API for IPv6 and other issues
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# Vista support dropped after EOL due to GH-10243
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("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
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EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
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BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed. Only used on Windows.", False),
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@ -202,7 +202,7 @@ def configure_msvc(env, manual_msvc_config):
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env.Append(LINKFLAGS=["/DEBUG"])
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if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
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if env["debug_symbols"] == "yes":
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env.AppendUnique(CCFLAGS=["/Z7"])
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env.AppendUnique(LINKFLAGS=["/DEBUG"])
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@ -309,16 +309,12 @@ def configure_mingw(env):
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env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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env.Append(CCFLAGS=["-O2"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Append(CCFLAGS=["-O2"])
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@ -17,5 +17,5 @@ common_x11 = [
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prog = env.add_program("#bin/godot", ["godot_x11.cpp"] + common_x11)
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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if env["debug_symbols"] == "yes" and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_x11_builders.make_debug_x11))
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@ -73,7 +73,7 @@ def get_opts():
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BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
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BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
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BoolVariable("udev", "Use udev for gamepad connection callbacks", False),
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EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")),
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BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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BoolVariable("touch", "Enable touch events", True),
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BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
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@ -97,8 +97,6 @@ def configure(env):
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env.Prepend(CCFLAGS=["-Os"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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@ -111,8 +109,6 @@ def configure(env):
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "debug":
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