Prevent folder names with trailing periods from being used automatically
Folder names ending with one or more `.` characters are not allowed on Windows, so this would break writing logs, shader cache and other project-specific files. Trailing periods are now stripped in this case. On non-Windows platforms, this change still applies in the interest of portability.
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@ -247,7 +247,10 @@ String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_paths) const
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for (int i = 0; i < invalid_chars.size(); i++) {
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safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
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}
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return safe_dir_name;
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// Trim trailing periods from the returned value as it's not valid for folder names on Windows.
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// This check is still applied on non-Windows platforms so the returned value is consistent across platforms.
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return safe_dir_name.rstrip(".");
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}
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// Path to data, config, cache, etc. OS-specific folders
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@ -271,6 +271,7 @@
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<member name="application/config/custom_user_dir_name" type="String" setter="" getter="" default="""">
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This user directory is used for storing persistent data ([code]user://[/code] filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]).
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The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect.
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[b]Note:[/b] If [member application/config/custom_user_dir_name] contains trailing periods, they will be stripped as folder names ending with a period are not allowed on Windows.
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</member>
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<member name="application/config/description" type="String" setter="" getter="" default="""">
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The project's description, displayed as a tooltip in the Project Manager when hovering the project.
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