Sprite: fix disconnect nonexistent signal

This commit is contained in:
Poommetee Ketson 2017-07-23 01:02:33 +07:00
parent 8495acc510
commit 49331fbd63
1 changed files with 0 additions and 13 deletions

View File

@ -105,20 +105,7 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
if (p_texture == texture) if (p_texture == texture)
return; return;
#ifdef DEBUG_ENABLED
if (texture.is_valid()) {
texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
}
#endif
texture = p_texture; texture = p_texture;
/* this should no longer be needed in 3.0
#ifdef DEBUG_ENABLED
if (texture.is_valid()) {
texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
}
#endif
*/
update(); update();
emit_signal("texture_changed"); emit_signal("texture_changed");
item_rect_changed(); item_rect_changed();