Sprite: fix disconnect nonexistent signal
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8495acc510
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49331fbd63
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@ -105,20 +105,7 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
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if (p_texture == texture)
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if (p_texture == texture)
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return;
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return;
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#ifdef DEBUG_ENABLED
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if (texture.is_valid()) {
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texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
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}
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#endif
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texture = p_texture;
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texture = p_texture;
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/* this should no longer be needed in 3.0
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#ifdef DEBUG_ENABLED
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if (texture.is_valid()) {
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texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
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texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
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}
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#endif
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*/
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update();
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update();
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emit_signal("texture_changed");
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emit_signal("texture_changed");
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item_rect_changed();
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item_rect_changed();
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