Add EAGLContext for the fallback case
This commit is contained in:
parent
440706814a
commit
4946335d3d
|
@ -284,20 +284,28 @@ static void clear_touches() {
|
|||
kEAGLColorFormatRGBA8,
|
||||
kEAGLDrawablePropertyColorFormat,
|
||||
nil];
|
||||
|
||||
// Create a context based on the gl driver from project settings
|
||||
bool fallback_gl2 = false;
|
||||
// Create a GL ES 3 context based on the gl driver from project settings
|
||||
if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3") {
|
||||
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
||||
NSLog(@"Setting up an OpenGL ES 3 context. Based on Project Settings \"rendering/quality/driver/driver_name\"");
|
||||
} else if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2") {
|
||||
NSLog(@"Setting up an OpenGL ES 3.0 context. Based on Project Settings \"rendering/quality/driver/driver_name\"");
|
||||
if (!context && GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
|
||||
gles3_available = false;
|
||||
fallback_gl2 = true;
|
||||
NSLog(@"Failed to create OpenGL ES 3.0 context. Falling back to OpenGL ES 2.0");
|
||||
}
|
||||
}
|
||||
|
||||
// Create GL ES 2 context
|
||||
if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2" || fallback_gl2) {
|
||||
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
||||
gles3_available = false;
|
||||
NSLog(@"Setting up an OpenGL ES 2 context. Based on Project Settings \"rendering/quality/driver/driver_name\"");
|
||||
}
|
||||
if (!context) {
|
||||
NSLog(@"Failed to create OpenGL ES context!");
|
||||
return nil;
|
||||
NSLog(@"Setting up an OpenGL ES 2.0 context.");
|
||||
if (!context) {
|
||||
NSLog(@"Failed to create OpenGL ES 2.0 context!");
|
||||
return nil;
|
||||
}
|
||||
}
|
||||
|
||||
if (![EAGLContext setCurrentContext:context]) {
|
||||
NSLog(@"Failed to set EAGLContext!");
|
||||
return nil;
|
||||
|
|
Loading…
Reference in New Issue