Call randomize() automatically

This commit is contained in:
Tomasz Chabora 2020-11-05 11:04:25 +01:00 committed by kobewi
parent c7b97f077a
commit 497c3f97b2
2 changed files with 3 additions and 4 deletions

View File

@ -804,10 +804,7 @@
<method name="randomize">
<description>
Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
[codeblock]
func _ready():
randomize()
[/codeblock]
[b]Note:[/b] This method is called automatically when the project is run. If you need to fix the seed to have reproducible results, use [method seed] to initialize the random number generator.
</description>
</method>
<method name="range_lerp">

View File

@ -1349,6 +1349,8 @@ SceneTree::SceneTree() {
GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
Math::randomize();
// Create with mainloop.
root = memnew(Window);