Expose methods to play scene from plugin code
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@ -72,6 +72,13 @@
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Returns an [Array] with the file paths of the currently opened scenes.
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</description>
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</method>
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<method name="get_playing_scene" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
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</description>
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</method>
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<method name="get_resource_filesystem">
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<return type="EditorFileSystem">
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</return>
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@ -117,6 +124,13 @@
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Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
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</description>
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</method>
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<method name="is_playing_scene" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code], if a scene is currently being played; [code]false[/code] otherwise. Paused scenes are considered as being played.
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</description>
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</method>
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<method name="is_plugin_enabled" qualifiers="const">
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<return type="bool">
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</return>
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@ -146,6 +160,29 @@
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Opens the scene at the given path.
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</description>
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</method>
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<method name="play_current_scene">
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<return type="void">
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</return>
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<description>
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Plays the currently active scene.
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</description>
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</method>
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<method name="play_custom_scene">
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<return type="void">
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</return>
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<argument index="0" name="scene_filepath" type="String">
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</argument>
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<description>
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Plays the scene specified by its filepath.
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</description>
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</method>
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<method name="play_main_scene">
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<return type="void">
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</return>
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<description>
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Plays the main scene.
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</description>
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</method>
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<method name="reload_scene_from_path">
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<return type="void">
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</return>
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@ -201,6 +238,13 @@
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Sets the enabled status of a plugin. The plugin name is the same as its directory name.
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</description>
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</method>
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<method name="stop_playing_scene">
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<return type="void">
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</return>
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<description>
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Stops the scene that is currently playing.
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</description>
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</method>
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</methods>
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<members>
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<member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">
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@ -2043,7 +2043,6 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
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play_custom_scene_button->set_pressed(false);
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play_custom_scene_button->set_icon(gui_base->get_theme_icon("PlayCustom", "EditorIcons"));
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String main_scene;
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String run_filename;
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String args;
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bool skip_breakpoints;
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@ -2464,8 +2463,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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} break;
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case RUN_PLAY: {
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_menu_option_confirm(RUN_STOP, true);
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_run(false);
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run_play();
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} break;
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case RUN_PLAY_CUSTOM_SCENE: {
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@ -2476,8 +2474,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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play_custom_scene_button->set_pressed(false);
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} else {
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String last_custom_scene = run_custom_filename;
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_menu_option_confirm(RUN_STOP, true);
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_run(false, last_custom_scene);
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run_play_custom(last_custom_scene);
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}
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} break;
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@ -2517,9 +2514,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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} break;
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case RUN_PLAY_SCENE: {
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_save_default_environment();
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_menu_option_confirm(RUN_STOP, true);
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_run(true);
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run_play_current();
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} break;
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case RUN_SCENE_SETTINGS: {
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@ -4524,10 +4519,35 @@ void EditorNode::run_play() {
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_run(false);
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}
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void EditorNode::run_play_current() {
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_save_default_environment();
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_menu_option_confirm(RUN_STOP, true);
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_run(true);
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}
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void EditorNode::run_play_custom(const String &p_custom) {
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_menu_option_confirm(RUN_STOP, true);
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_run(false, p_custom);
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}
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void EditorNode::run_stop() {
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_menu_option_confirm(RUN_STOP, false);
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}
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bool EditorNode::is_run_playing() const {
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EditorRun::Status status = editor_run.get_status();
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return (status == EditorRun::STATUS_PLAY || status == EditorRun::STATUS_PAUSED);
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}
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String EditorNode::get_run_playing_scene() const {
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String run_filename = editor_run.get_running_scene();
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if (run_filename == "" && is_run_playing()) {
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run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then.
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}
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return run_filename;
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}
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int EditorNode::get_current_tab() {
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return scene_tabs->get_current_tab();
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}
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@ -865,7 +865,11 @@ public:
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bool ensure_main_scene(bool p_from_native);
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void run_play();
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void run_play_current();
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void run_play_custom(const String &p_custom);
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void run_stop();
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bool is_run_playing() const;
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String get_run_playing_scene() const;
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};
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struct EditorProgress {
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@ -176,6 +176,30 @@ void EditorInterface::reload_scene_from_path(const String &scene_path) {
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EditorNode::get_singleton()->reload_scene(scene_path);
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}
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void EditorInterface::play_main_scene() {
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EditorNode::get_singleton()->run_play();
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}
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void EditorInterface::play_current_scene() {
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EditorNode::get_singleton()->run_play_current();
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}
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void EditorInterface::play_custom_scene(const String &scene_path) {
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EditorNode::get_singleton()->run_play_custom(scene_path);
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}
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void EditorInterface::stop_playing_scene() {
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EditorNode::get_singleton()->run_stop();
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}
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bool EditorInterface::is_playing_scene() const {
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return EditorNode::get_singleton()->is_run_playing();
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}
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String EditorInterface::get_playing_scene() const {
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return EditorNode::get_singleton()->get_run_playing_scene();
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}
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Node *EditorInterface::get_edited_scene_root() {
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return EditorNode::get_singleton()->get_edited_scene();
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}
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@ -285,6 +309,12 @@ void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
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ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
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ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
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ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
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ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
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ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
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ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
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ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
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ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
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ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
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ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
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ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
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@ -73,6 +73,13 @@ public:
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void open_scene_from_path(const String &scene_path);
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void reload_scene_from_path(const String &scene_path);
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void play_main_scene();
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void play_current_scene();
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void play_custom_scene(const String &scene_path);
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void stop_playing_scene();
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bool is_playing_scene() const;
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String get_playing_scene() const;
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Node *get_edited_scene_root();
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Array get_open_scenes() const;
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ScriptEditor *get_script_editor();
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@ -38,6 +38,10 @@ EditorRun::Status EditorRun::get_status() const {
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return status;
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}
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String EditorRun::get_running_scene() const {
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return running_scene;
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}
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Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints) {
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List<String> args;
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@ -203,6 +207,9 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
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}
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status = STATUS_PLAY;
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if (p_scene != "") {
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running_scene = p_scene;
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}
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return OK;
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}
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@ -231,8 +238,10 @@ void EditorRun::stop() {
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}
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status = STATUS_STOP;
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running_scene = "";
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}
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EditorRun::EditorRun() {
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status = STATUS_STOP;
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running_scene = "";
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}
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@ -46,9 +46,11 @@ public:
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private:
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Status status;
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String running_scene;
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public:
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Status get_status() const;
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String get_running_scene() const;
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Error run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints = false);
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void run_native_notify() { status = STATUS_PLAY; }
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void stop();
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