Merge pull request #13290 from Chaosus/projectionfix
Fix invalid transform when skip_vertex_transform used
This commit is contained in:
commit
4a1d1cbbb4
@ -458,12 +458,7 @@ VERTEX_SHADER_CODE
|
|||||||
|
|
||||||
#endif //RENDER_DEPTH
|
#endif //RENDER_DEPTH
|
||||||
|
|
||||||
|
|
||||||
#if !defined(SKIP_TRANSFORM_USED) && !defined(RENDER_DEPTH_DUAL_PARABOLOID)
|
|
||||||
gl_Position = projection_matrix * vec4(vertex_interp,1.0);
|
gl_Position = projection_matrix * vec4(vertex_interp,1.0);
|
||||||
#else
|
|
||||||
gl_Position = vertex;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
position_interp=gl_Position;
|
position_interp=gl_Position;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user