Add numpad emulation in 3D viewport
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@ -631,6 +631,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("editors/3d/navigation/zoom_style", 0);
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_initial_set("editors/3d/navigation/zoom_style", 0);
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hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
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hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
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_initial_set("editors/3d/navigation/emulate_numpad", false);
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_initial_set("editors/3d/navigation/emulate_3_button_mouse", false);
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_initial_set("editors/3d/navigation/emulate_3_button_mouse", false);
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_initial_set("editors/3d/navigation/orbit_modifier", 0);
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_initial_set("editors/3d/navigation/orbit_modifier", 0);
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hints["editors/3d/navigation/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
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hints["editors/3d/navigation/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
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@ -1967,6 +1967,13 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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return;
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return;
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}
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}
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if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_numpad")) {
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const uint32_t code = k->get_keycode();
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if (code >= KEY_0 && code <= KEY_9) {
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k->set_keycode(code - KEY_0 + KEY_KP_0);
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}
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}
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if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
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if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
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if (_edit.mode != TRANSFORM_NONE) {
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if (_edit.mode != TRANSFORM_NONE) {
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_edit.snap = !_edit.snap;
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_edit.snap = !_edit.snap;
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