diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index a1e522d1465..72b7faf8e4c 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -60,7 +60,7 @@
If [code]true[/code], the area's audio bus overrides the default audio bus.
-
+
The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index aa9f99a31ed..9e70978db84 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -199,7 +199,7 @@
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
-
+
Gravity applied to every particle.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 005873c2fff..b3994b83fde 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1199,17 +1199,17 @@
The default angular damp in 2D.
[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration.
-
+
The default gravity strength in 2D.
[b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
[codeblocks]
[gdscript]
- # Set the default gravity strength to 98.
- PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 98)
+ # Set the default gravity strength to 980.
+ PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
[/gdscript]
[csharp]
- // Set the default gravity strength to 98.
- PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.Gravity, 98);
+ // Set the default gravity strength to 980.
+ PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
[/csharp]
[/codeblocks]
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 9dfdd7bd0e8..2abd0eae708 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -568,7 +568,7 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
- set_gravity(98);
+ set_gravity(980);
set_gravity_vector(Vector2(0, 1));
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index ba34a0f45d6..92b8be77cfa 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -169,7 +169,7 @@ private:
Vector emission_colors;
int emission_point_count = 0;
- Vector2 gravity = Vector2(0, 98);
+ Vector2 gravity = Vector2(0, 980);
void _update_internal();
void _particles_process(float p_delta);
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index ccdc5bebd0e..0a0742753f1 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -357,7 +357,7 @@ World2D::World2D() {
// Create and configure space2D to be more friendly with pixels than meters
space = PhysicsServer2D::get_singleton()->space_create();
PhysicsServer2D::get_singleton()->space_set_active(space, true);
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 98));
+ PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 980.0));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1)));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp
index 25b28718906..a9e2e92b346 100644
--- a/tests/test_physics_2d.cpp
+++ b/tests/test_physics_2d.cpp
@@ -320,7 +320,7 @@ public:
ps->space_set_active(space, true);
ps->set_active(true);
ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1));
- ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, 98);
+ ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, 980);
{
RID vp = vs->viewport_create();