From 4a2c4330281f46d8a63ced05459e22a7d8895652 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Silva Dias Date: Sun, 17 Mar 2019 04:03:23 -0300 Subject: [PATCH] Make AnimatedSprite able to play backwards --- doc/classes/AnimatedSprite.xml | 2 +- scene/2d/animated_sprite.cpp | 26 ++++++++++++++++++++------ scene/2d/animated_sprite.h | 3 ++- 3 files changed, 23 insertions(+), 8 deletions(-) diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index 7f9167c49ad..06bb2570334 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -24,7 +24,7 @@ - Play the animation set in parameter. If no parameter is provided, the current animation is played. + Play the animation set in parameter. If no parameter is provided, the current animation is played. Property [code]backwards[/code] plays the animation in reverse if set to [code]true[/code]. diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index f8384bd1e4f..7a50574be20 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -393,19 +393,30 @@ void AnimatedSprite::_notification(int p_what) { timeout = _get_frame_duration(); int fc = frames->get_frame_count(animation); - if (frame >= fc - 1) { + if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) { if (frames->get_animation_loop(animation)) { - frame = 0; + if (backwards) + frame = fc - 1; + else + frame = 0; + emit_signal(SceneStringNames::get_singleton()->animation_finished); } else { - frame = fc - 1; + if (backwards) + frame = 0; + else + frame = fc - 1; + if (!is_over) { is_over = true; emit_signal(SceneStringNames::get_singleton()->animation_finished); } } } else { - frame++; + if (backwards) + frame--; + else + frame++; } update(); @@ -594,10 +605,12 @@ bool AnimatedSprite::_is_playing() const { return playing; } -void AnimatedSprite::play(const StringName &p_animation) { +void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) { if (p_animation) set_animation(p_animation); + + backwards = p_backwards; _set_playing(true); } @@ -666,7 +679,7 @@ void AnimatedSprite::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing); ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing); - ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite::play, DEFVAL(StringName())); + ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName())); ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing); @@ -713,6 +726,7 @@ AnimatedSprite::AnimatedSprite() { frame = 0; speed_scale = 1.0f; playing = false; + backwards = false; animation = "default"; timeout = 0; is_over = false; diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index 8753f887990..2cc372bd93a 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -128,6 +128,7 @@ class AnimatedSprite : public Node2D { Ref frames; bool playing; + bool backwards; StringName animation; int frame; float speed_scale; @@ -169,7 +170,7 @@ public: void set_sprite_frames(const Ref &p_frames); Ref get_sprite_frames() const; - void play(const StringName &p_animation = StringName()); + void play(const StringName &p_animation = StringName(), const bool p_backwards = false); void stop(); bool is_playing() const;