fix incorrect GL format code for 16 bit float formats
For FORMAT_XXXH half-precision format constants, the description uses GL_XXX32F, which is incorrect. This fixes it to GL_XXX16F to align with the intended precision.
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@ -619,16 +619,16 @@
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OpenGL texture format [code]GL_RGBA32F[/code] where there are four components, each a 32-bit floating-point values.
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</constant>
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<constant name="FORMAT_RH" value="12" enum="Format">
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OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-bit "half-precision" floating-point value.
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OpenGL texture format [code]GL_R16F[/code] where there's one component, a 16-bit "half-precision" floating-point value.
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</constant>
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<constant name="FORMAT_RGH" value="13" enum="Format">
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OpenGL texture format [code]GL_RG32F[/code] where there are two components, each a 16-bit "half-precision" floating-point value.
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OpenGL texture format [code]GL_RG16F[/code] where there are two components, each a 16-bit "half-precision" floating-point value.
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</constant>
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<constant name="FORMAT_RGBH" value="14" enum="Format">
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OpenGL texture format [code]GL_RGB32F[/code] where there are three components, each a 16-bit "half-precision" floating-point value.
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OpenGL texture format [code]GL_RGB16F[/code] where there are three components, each a 16-bit "half-precision" floating-point value.
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</constant>
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<constant name="FORMAT_RGBAH" value="15" enum="Format">
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OpenGL texture format [code]GL_RGBA32F[/code] where there are four components, each a 16-bit "half-precision" floating-point value.
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OpenGL texture format [code]GL_RGBA16F[/code] where there are four components, each a 16-bit "half-precision" floating-point value.
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</constant>
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<constant name="FORMAT_RGBE9995" value="16" enum="Format">
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A special OpenGL texture format where the three color components have 9 bits of precision and all three share a single 5-bit exponent.
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