C#: Fix restore not called when building game projects
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@ -118,9 +118,14 @@ namespace GodotTools.Build
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string arguments = string.Empty;
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string arguments = string.Empty;
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if (buildTool == BuildTool.DotnetCli)
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if (buildTool == BuildTool.DotnetCli)
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arguments += "msbuild "; // `dotnet msbuild` command
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arguments += "msbuild"; // `dotnet msbuild` command
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arguments += $@"""{buildInfo.Solution}"" /t:{string.Join(",", buildInfo.Targets)} " +
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arguments += $@" ""{buildInfo.Solution}""";
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if (buildInfo.Restore)
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arguments += " /restore";
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arguments += $@" /t:{string.Join(",", buildInfo.Targets)} " +
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$@"""/p:{"Configuration=" + buildInfo.Configuration}"" /v:normal " +
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$@"""/p:{"Configuration=" + buildInfo.Configuration}"" /v:normal " +
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$@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{buildInfo.LogsDirPath}""";
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$@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{buildInfo.LogsDirPath}""";
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