diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 0ceb45d4255..e6eb9db1128 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -3009,6 +3009,7 @@ void CSharpScript::initialize_for_managed_type(Ref p_script, GDMon CRASH_COND(p_script->native == nullptr); p_script->valid = true; + p_script->reload_invalidated = false; update_script_class_info(p_script); @@ -3365,13 +3366,13 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const { } Error CSharpScript::reload(bool p_keep_state) { - bool has_instances; - { - MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); - has_instances = instances.size(); + if (!reload_invalidated) { + return OK; } - ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE); + // In the case of C#, reload doesn't really do any script reloading. + // That's done separately via domain reloading. + reload_invalidated = false; GD_MONO_SCOPE_THREAD_ATTACH; @@ -3558,6 +3559,7 @@ void CSharpScript::_update_name() { void CSharpScript::_clear() { tool = false; valid = false; + reload_invalidated = true; base = nullptr; native = nullptr; diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index c998d9c1e4e..c7c556263a9 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -101,6 +101,7 @@ private: bool tool = false; bool valid = false; + bool reload_invalidated = false; bool builtin;