From dde995a5134d2421f987200542e50547484d956f Mon Sep 17 00:00:00 2001 From: Geequlim Date: Mon, 30 May 2016 17:01:56 +0800 Subject: [PATCH] Make dialogs translatable --- scene/gui/dialogs.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index e7a84d1146c..63423913834 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -349,7 +349,7 @@ Button* AcceptDialog::add_cancel(const String &p_cancel) { String c = p_cancel; if (p_cancel=="") - c="Cancel"; + c=RTR("Cancel"); Button *b = swap_ok_cancel ? add_button(c,true) : add_button(c); b->connect("pressed",this,"_closed"); return b; @@ -406,7 +406,7 @@ AcceptDialog::AcceptDialog() { hbc->add_spacer(); ok = memnew( Button ); - ok->set_text("OK"); + ok->set_text(RTR("OK")); hbc->add_child(ok); hbc->add_spacer(); //add_child(ok); @@ -416,7 +416,7 @@ AcceptDialog::AcceptDialog() { set_as_toplevel(true); hide_on_ok=true; - set_title("Alert!"); + set_title(RTR("Alert!")); child=NULL; } @@ -439,6 +439,6 @@ Button *ConfirmationDialog::get_cancel() { ConfirmationDialog::ConfirmationDialog() { - set_title("Please Confirm..."); + set_title(RTR("Please Confirm...")); cancel = add_cancel(); }