docs: replace File with FileAccess
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312011fade
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@ -37,8 +37,8 @@
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return [{"name": "my_option", "default_value": false}]
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func _import(source_file, save_path, options, platform_variants, gen_files):
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var file = File.new()
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if file.open(source_file, File.READ) != OK:
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var file = FileAccess.open(source_file, FileAccess.READ)
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if file == null:
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return FAILED
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var mesh = ArrayMesh.new()
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# Fill the Mesh with data read in "file", left as an exercise to the reader.
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@ -15,8 +15,7 @@
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extends EditorTranslationParserPlugin
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func _parse_file(path, msgids, msgids_context_plural):
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var file = File.new()
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file.open(path, File.READ)
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var file = FileAccess.open(path, FileAccess.READ)
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var text = file.get_as_text()
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var split_strs = text.split(",", false)
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for s in split_strs:
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@ -11,15 +11,14 @@
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const CHUNK_SIZE = 102
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func hash_file(path):
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var ctx = HashingContext.new()
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var file = File.new()
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# Start a SHA-256 context.
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ctx.start(HashingContext.HASH_SHA256)
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# Check that file exists.
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if not file.file_exists(path):
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if not FileAccess.file_exists(path):
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return
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# Start a SHA-256 context.
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var ctx = HashingContext.new()
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ctx.start(HashingContext.HASH_SHA256)
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# Open the file to hash.
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file.open(path, File.READ)
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var file = FileAccess.open(path, FileAccess.READ)
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# Update the context after reading each chunk.
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while not file.eof_reached():
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ctx.update(file.get_buffer(CHUNK_SIZE))
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@ -21,21 +21,17 @@
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[codeblocks]
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[gdscript]
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func load_mp3(path):
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var file = File.new()
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file.open(path, File.READ)
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var file = FileAccess.open(path, FileAccess.READ)
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var sound = AudioStreamMP3.new()
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sound.data = file.get_buffer(file.get_length())
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file.close()
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return sound
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[/gdscript]
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[csharp]
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public AudioStreamMP3 LoadMP3(string path)
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{
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var file = new File();
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file.Open(path, File.READ);
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using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
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var sound = new AudioStreamMP3();
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sound.Data = file.GetBuffer(file.GetLength());
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file.Close();
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return sound;
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}
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[/csharp]
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