From 4a5d98c98762ea7aab98de184d885cb0e08a5c53 Mon Sep 17 00:00:00 2001 From: Pawel Lampe Date: Sun, 21 Nov 2021 20:58:52 +0100 Subject: [PATCH] Fix godot crash on null expression, fixes #53862 --- modules/gdscript/gdscript_editor.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 71d2699c2e9..2f33740079e 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -1182,6 +1182,10 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::ExpressionNode *p_expression, GDScriptCompletionIdentifier &r_type) { bool found = false; + if (p_expression == nullptr) { + return false; + } + if (p_expression->is_constant) { // Already has a value, so just use that. r_type = _type_from_variant(p_expression->reduced_value);