Fix godot crash on null expression, fixes #53862

This commit is contained in:
Pawel Lampe 2021-11-21 20:58:52 +01:00
parent ed02b8af59
commit 4a5d98c987
1 changed files with 4 additions and 0 deletions

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@ -1182,6 +1182,10 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex
static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::ExpressionNode *p_expression, GDScriptCompletionIdentifier &r_type) { static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::ExpressionNode *p_expression, GDScriptCompletionIdentifier &r_type) {
bool found = false; bool found = false;
if (p_expression == nullptr) {
return false;
}
if (p_expression->is_constant) { if (p_expression->is_constant) {
// Already has a value, so just use that. // Already has a value, so just use that.
r_type = _type_from_variant(p_expression->reduced_value); r_type = _type_from_variant(p_expression->reduced_value);