Merge pull request #7641 from RandomShaper/touch-button-shape
Touch button shape (2.1)
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commit
4a73e74ccb
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@ -63,6 +63,38 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const{
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return bitmask;
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}
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void TouchScreenButton::set_shape(const Ref<Shape2D>& p_shape){
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shape=p_shape;
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if (!is_inside_tree())
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return;
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if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
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return;
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update();
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}
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Ref<Shape2D> TouchScreenButton::get_shape() const{
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return shape;
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}
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void TouchScreenButton::set_shape_centered(bool p_shape_centered) {
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shape_centered=p_shape_centered;
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if (!is_inside_tree())
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return;
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if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
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return;
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update();
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}
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bool TouchScreenButton::is_shape_centered() const {
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return shape_centered;
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}
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void TouchScreenButton::_notification(int p_what) {
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switch(p_what) {
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@ -86,6 +118,15 @@ void TouchScreenButton::_notification(int p_what) {
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draw_texture(texture,Point2());
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}
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if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
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return;
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if (shape.is_valid()) {
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Color draw_col=get_tree()->get_debug_collisions_color();
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Vector2 pos=shape_centered ? get_item_rect().size*0.5f : Vector2();
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draw_set_transform_matrix(get_canvas_transform().translated(pos));
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shape->draw(get_canvas_item(),draw_col);
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}
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} break;
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case NOTIFICATION_ENTER_TREE: {
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@ -243,18 +284,30 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
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return; //already fingering
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Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
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Rect2 item_rect = get_item_rect();
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bool touched=false;
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bool check_rect=true;
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if (shape.is_valid()) {
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check_rect=false;
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Matrix32 xform=shape_centered ? Matrix32().translated(get_item_rect().size*0.5f) : Matrix32();
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touched=shape->collide(xform, unit_rect, Matrix32(0, coord + Vector2(0.5,0.5)));
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}
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if (bitmask.is_valid()) {
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if (Rect2(Point2(),bitmask->get_size()).has_point(coord)) {
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check_rect=false;
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if (!touched && Rect2(Point2(),bitmask->get_size()).has_point(coord)) {
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if (bitmask->get_bit(coord))
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touched=true;
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}
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} else {
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}
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if (!touched && check_rect) {
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if (!texture.is_null())
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touched=Rect2(Point2(),texture->get_size()).has_point(coord);
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touched=item_rect.has_point(coord);
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}
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@ -347,6 +400,12 @@ void TouchScreenButton::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_bitmask","bitmask"),&TouchScreenButton::set_bitmask);
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ObjectTypeDB::bind_method(_MD("get_bitmask"),&TouchScreenButton::get_bitmask);
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ObjectTypeDB::bind_method(_MD("set_shape","shape"),&TouchScreenButton::set_shape);
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ObjectTypeDB::bind_method(_MD("get_shape"),&TouchScreenButton::get_shape);
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ObjectTypeDB::bind_method(_MD("set_shape_centered","bool"),&TouchScreenButton::set_shape_centered);
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ObjectTypeDB::bind_method(_MD("is_shape_centered"),&TouchScreenButton::is_shape_centered);
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ObjectTypeDB::bind_method(_MD("set_action","action"),&TouchScreenButton::set_action);
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ObjectTypeDB::bind_method(_MD("get_action"),&TouchScreenButton::get_action);
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@ -363,6 +422,8 @@ void TouchScreenButton::_bind_methods() {
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture_pressed"),_SCS("get_texture_pressed"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"bitmask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"),_SCS("set_bitmask"),_SCS("get_bitmask"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),_SCS("set_shape"),_SCS("get_shape"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shape_centered"),_SCS("set_shape_centered"),_SCS("is_shape_centered"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"passby_press"),_SCS("set_passby_press"),_SCS("is_passby_press_enabled"));
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ADD_PROPERTY( PropertyInfo(Variant::STRING,"action"),_SCS("set_action"),_SCS("get_action"));
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ADD_PROPERTY( PropertyInfo(Variant::INT,"visibility_mode",PROPERTY_HINT_ENUM,"Always,TouchScreen Only"),_SCS("set_visibility_mode"),_SCS("get_visibility_mode"));
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@ -380,4 +441,7 @@ TouchScreenButton::TouchScreenButton() {
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action_id=-1;
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passby_press=false;
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visibility=VISIBILITY_ALWAYS;
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shape_centered=true;
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unit_rect=Ref<RectangleShape2D>(memnew(RectangleShape2D));
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unit_rect->set_extents(Vector2(0.5,0.5));
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}
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@ -32,6 +32,7 @@
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#include "scene/2d/node_2d.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/bit_mask.h"
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#include "scene/resources/rectangle_shape_2d.h"
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class TouchScreenButton : public Node2D {
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@ -47,6 +48,10 @@ private:
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Ref<Texture> texture;
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Ref<Texture> texture_pressed;
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Ref<BitMap> bitmask;
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Ref<Shape2D> shape;
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bool shape_centered;
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Ref<RectangleShape2D> unit_rect;
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StringName action;
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bool passby_press;
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@ -73,6 +78,12 @@ public:
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void set_bitmask(const Ref<BitMap>& p_bitmask);
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Ref<BitMap> get_bitmask() const;
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void set_shape(const Ref<Shape2D>& p_shape);
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Ref<Shape2D> get_shape() const;
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void set_shape_centered(bool p_shape_centered);
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bool is_shape_centered() const;
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void set_action(const String& p_action);
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String get_action() const;
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