Improve documentation for `Engine.get_process_frames/get_physics_frames()`
This commit is contained in:
parent
5f69218edc
commit
4a745aa0b8
|
@ -37,7 +37,7 @@
|
|||
<method name="get_frames_drawn">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_process_frames].
|
||||
Returns the total number of frames drawn. On headless platforms, or if the render loop is disabled with [code]--disable-render-loop[/code] via command line, [method get_frames_drawn] always returns [code]0[/code]. See [method get_process_frames].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_frames_per_second" qualifiers="const">
|
||||
|
@ -67,7 +67,13 @@
|
|||
<method name="get_physics_frames" qualifiers="const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b].
|
||||
Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b]. See also [method get_process_frames].
|
||||
[method get_physics_frames] can be used to run expensive logic less often without relying on a [Timer]:
|
||||
[codeblock]
|
||||
func _physics_process(_delta):
|
||||
if Engine.get_physics_frames() % 2 == 0:
|
||||
pass # Run expensive logic only once every 2 physics frames here.
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_physics_interpolation_fraction" qualifiers="const">
|
||||
|
@ -79,7 +85,13 @@
|
|||
<method name="get_process_frames" qualifiers="const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
|
||||
Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn] and [method get_physics_frames].
|
||||
[method get_process_frames] can be used to run expensive logic less often without relying on a [Timer]:
|
||||
[codeblock]
|
||||
func _process(_delta):
|
||||
if Engine.get_process_frames() % 2 == 0:
|
||||
pass # Run expensive logic only once every 2 process (render) frames here.
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_singleton" qualifiers="const">
|
||||
|
|
Loading…
Reference in New Issue