From 96fe795bdb3b2b91b4b09dff1692633493ff2be1 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Sat, 29 May 2021 15:34:55 +0800 Subject: [PATCH] Check cache_parent_physical_bone when rebuilding parent cache --- scene/3d/skeleton_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 93f7dbcd91b..82927df5f16 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -698,7 +698,7 @@ void Skeleton3D::_rebuild_physical_bones_cache() { const int b_size = bones.size(); for (int i = 0; i < b_size; ++i) { PhysicalBone3D *parent_pb = _get_physical_bone_parent(i); - if (parent_pb != bones[i].physical_bone) { + if (parent_pb != bones[i].cache_parent_physical_bone) { bones.write[i].cache_parent_physical_bone = parent_pb; if (bones[i].physical_bone) { bones[i].physical_bone->_on_bone_parent_changed();