Fix NavObjects map assignments
Fixes NavObject map assignments.
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3710f06929
commit
4ae5dcca45
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@ -358,22 +358,9 @@ COMMAND_2(region_set_map, RID, p_region, RID, p_map) {
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NavRegion *region = region_owner.get_or_null(p_region);
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ERR_FAIL_COND(region == nullptr);
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if (region->get_map() != nullptr) {
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if (region->get_map()->get_self() == p_map) {
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return; // Pointless
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}
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NavMap *map = map_owner.get_or_null(p_map);
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region->get_map()->remove_region(region);
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region->set_map(nullptr);
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}
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if (p_map.is_valid()) {
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NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND(map == nullptr);
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map->add_region(region);
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region->set_map(map);
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}
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region->set_map(map);
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}
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COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) {
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@ -506,22 +493,9 @@ COMMAND_2(link_set_map, RID, p_link, RID, p_map) {
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NavLink *link = link_owner.get_or_null(p_link);
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ERR_FAIL_COND(link == nullptr);
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if (link->get_map() != nullptr) {
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if (link->get_map()->get_self() == p_map) {
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return; // Pointless
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}
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NavMap *map = map_owner.get_or_null(p_map);
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link->get_map()->remove_link(link);
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link->set_map(nullptr);
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}
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if (p_map.is_valid()) {
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NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND(map == nullptr);
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map->add_link(link);
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link->set_map(map);
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}
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link->set_map(map);
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}
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RID GodotNavigationServer::link_get_map(const RID p_link) const {
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@ -673,27 +647,9 @@ COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) {
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NavAgent *agent = agent_owner.get_or_null(p_agent);
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ERR_FAIL_COND(agent == nullptr);
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if (agent->get_map()) {
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if (agent->get_map()->get_self() == p_map) {
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return; // Pointless
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}
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NavMap *map = map_owner.get_or_null(p_map);
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agent->get_map()->remove_agent(agent);
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}
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agent->set_map(nullptr);
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if (p_map.is_valid()) {
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NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND(map == nullptr);
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agent->set_map(map);
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map->add_agent(agent);
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if (agent->has_avoidance_callback()) {
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map->set_agent_as_controlled(agent);
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}
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}
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agent->set_map(map);
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}
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COMMAND_2(agent_set_paused, RID, p_agent, bool, p_paused) {
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@ -875,23 +831,9 @@ COMMAND_2(obstacle_set_map, RID, p_obstacle, RID, p_map) {
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NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
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ERR_FAIL_COND(obstacle == nullptr);
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if (obstacle->get_map()) {
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if (obstacle->get_map()->get_self() == p_map) {
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return; // Pointless
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}
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NavMap *map = map_owner.get_or_null(p_map);
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obstacle->get_map()->remove_obstacle(obstacle);
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}
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obstacle->set_map(nullptr);
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if (p_map.is_valid()) {
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NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_COND(map == nullptr);
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obstacle->set_map(map);
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map->add_obstacle(obstacle);
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}
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obstacle->set_map(map);
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}
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RID GodotNavigationServer::obstacle_get_map(RID p_obstacle) const {
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@ -1050,17 +992,16 @@ void GodotNavigationServer::internal_free_agent(RID p_object) {
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void GodotNavigationServer::internal_free_obstacle(RID p_object) {
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NavObstacle *obstacle = obstacle_owner.get_or_null(p_object);
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if (obstacle) {
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NavAgent *obstacle_agent = obstacle->get_agent();
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if (obstacle_agent) {
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RID _agent_rid = obstacle_agent->get_self();
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internal_free_agent(_agent_rid);
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obstacle->set_agent(nullptr);
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}
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if (obstacle->get_map() != nullptr) {
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obstacle->get_map()->remove_obstacle(obstacle);
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obstacle->set_map(nullptr);
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}
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if (obstacle->get_agent()) {
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if (obstacle->get_agent()->get_self() != RID()) {
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RID _agent_rid = obstacle->get_agent()->get_self();
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obstacle->set_agent(nullptr);
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internal_free_agent(_agent_rid);
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}
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}
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obstacle_owner.free(p_object);
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}
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}
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@ -90,8 +90,23 @@ void NavAgent::_update_rvo_agent_properties() {
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}
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void NavAgent::set_map(NavMap *p_map) {
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if (map == p_map) {
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return;
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}
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if (map) {
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map->remove_agent(this);
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}
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map = p_map;
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agent_dirty = true;
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if (map) {
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map->add_agent(this);
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if (avoidance_enabled) {
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map->set_agent_as_controlled(this);
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}
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}
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}
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bool NavAgent::is_map_changed() {
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@ -36,8 +36,17 @@ void NavLink::set_map(NavMap *p_map) {
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if (map == p_map) {
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return;
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}
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if (map) {
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map->remove_link(this);
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}
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map = p_map;
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link_dirty = true;
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if (map) {
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map->add_link(this);
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}
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}
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void NavLink::set_bidirectional(bool p_bidirectional) {
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@ -36,10 +36,18 @@ void NavRegion::set_map(NavMap *p_map) {
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if (map == p_map) {
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return;
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}
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if (map) {
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map->remove_region(this);
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}
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map = p_map;
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polygons_dirty = true;
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if (!map) {
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connections.clear();
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connections.clear();
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if (map) {
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map->add_region(this);
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}
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}
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