From 4afb31cd5208e5c21dcac32d962dbc8002fed192 Mon Sep 17 00:00:00 2001 From: geequlim Date: Sat, 6 Jul 2019 12:15:32 +0800 Subject: [PATCH] Fix light area position in the selected completion --- scene/gui/text_edit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 9242e7997af..a7b4e085534 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1403,7 +1403,7 @@ void TextEdit::_notification(int p_what) { } int line_from = CLAMP(completion_index - lines / 2, 0, completion_options.size() - lines); VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(completion_rect.position.x, completion_rect.position.y + (completion_index - line_from) * get_row_height()), Size2(completion_rect.size.width, get_row_height())), cache.completion_selected_color); - draw_rect(Rect2(completion_rect.position, Size2(nofs, completion_rect.size.height)), cache.completion_existing_color); + draw_rect(Rect2(completion_rect.position + Vector2(icon_area_size.x + icon_hsep, 0), Size2(nofs, completion_rect.size.height)), cache.completion_existing_color); for (int i = 0; i < lines; i++) {