Improve Connect Dialog navigation

This commit is contained in:
kobewi 2023-02-04 23:34:14 +01:00
parent 945207885b
commit 4b1d577b5c
2 changed files with 25 additions and 1 deletions

View File

@ -170,6 +170,10 @@ void ConnectDialog::_tree_node_selected() {
_update_ok_enabled(); _update_ok_enabled();
} }
void ConnectDialog::_focus_currently_connected() {
tree->set_selected(source);
}
void ConnectDialog::_unbind_count_changed(double p_count) { void ConnectDialog::_unbind_count_changed(double p_count) {
for (Control *control : bind_controls) { for (Control *control : bind_controls) {
BaseButton *b = Object::cast_to<BaseButton>(control); BaseButton *b = Object::cast_to<BaseButton>(control);
@ -577,6 +581,8 @@ void ConnectDialog::init(const ConnectionData &p_cd, const PackedStringArray &p_
void ConnectDialog::popup_dialog(const String p_for_signal) { void ConnectDialog::popup_dialog(const String p_for_signal) {
from_signal->set_text(p_for_signal); from_signal->set_text(p_for_signal);
error_label->add_theme_color_override("font_color", error_label->get_theme_color(SNAME("error_color"), SNAME("Editor"))); error_label->add_theme_color_override("font_color", error_label->get_theme_color(SNAME("error_color"), SNAME("Editor")));
filter_nodes->clear();
if (!advanced->is_pressed()) { if (!advanced->is_pressed()) {
error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root())); error_label->set_visible(!_find_first_script(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root()));
} }
@ -628,12 +634,28 @@ ConnectDialog::ConnectDialog() {
tree = memnew(SceneTreeEditor(false)); tree = memnew(SceneTreeEditor(false));
tree->set_connecting_signal(true); tree->set_connecting_signal(true);
tree->set_show_enabled_subscene(true); tree->set_show_enabled_subscene(true);
tree->set_v_size_flags(Control::SIZE_FILL | Control::SIZE_EXPAND);
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ConnectDialog::_item_activated)); tree->get_scene_tree()->connect("item_activated", callable_mp(this, &ConnectDialog::_item_activated));
tree->connect("node_selected", callable_mp(this, &ConnectDialog::_tree_node_selected)); tree->connect("node_selected", callable_mp(this, &ConnectDialog::_tree_node_selected));
tree->set_connect_to_script_mode(true); tree->set_connect_to_script_mode(true);
Node *mc = vbc_left->add_margin_child(TTR("Connect to Script:"), tree, true); HBoxContainer *hbc_filter = memnew(HBoxContainer);
filter_nodes = memnew(LineEdit);
hbc_filter->add_child(filter_nodes);
filter_nodes->set_h_size_flags(Control::SIZE_FILL | Control::SIZE_EXPAND);
filter_nodes->set_placeholder(TTR("Filter Nodes"));
filter_nodes->set_clear_button_enabled(true);
filter_nodes->connect("text_changed", callable_mp(tree, &SceneTreeEditor::set_filter));
Button *focus_current = memnew(Button);
hbc_filter->add_child(focus_current);
focus_current->set_text(TTR("Go to Source"));
focus_current->connect("pressed", callable_mp(this, &ConnectDialog::_focus_currently_connected));
Node *mc = vbc_left->add_margin_child(TTR("Connect to Script:"), hbc_filter, false);
connect_to_label = Object::cast_to<Label>(vbc_left->get_child(mc->get_index() - 1)); connect_to_label = Object::cast_to<Label>(vbc_left->get_child(mc->get_index() - 1));
vbc_left->add_child(tree);
error_label = memnew(Label); error_label = memnew(Label);
error_label->set_text(TTR("Scene does not contain any script.")); error_label->set_text(TTR("Scene does not contain any script."));

View File

@ -106,6 +106,7 @@ public:
private: private:
Label *connect_to_label = nullptr; Label *connect_to_label = nullptr;
LineEdit *from_signal = nullptr; LineEdit *from_signal = nullptr;
LineEdit *filter_nodes = nullptr;
Node *source = nullptr; Node *source = nullptr;
ConnectionData source_connection_data; ConnectionData source_connection_data;
StringName signal; StringName signal;
@ -142,6 +143,7 @@ private:
void _item_activated(); void _item_activated();
void _text_submitted(const String &p_text); void _text_submitted(const String &p_text);
void _tree_node_selected(); void _tree_node_selected();
void _focus_currently_connected();
void _method_selected(); void _method_selected();
void _create_method_tree_items(const List<MethodInfo> &p_methods, TreeItem *p_parent_item); void _create_method_tree_items(const List<MethodInfo> &p_methods, TreeItem *p_parent_item);