Check action exists in `Input.action_press` and `action_release`
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@ -865,6 +865,8 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con
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}
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}
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void Input::action_press(const StringName &p_action, float p_strength) {
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void Input::action_press(const StringName &p_action, float p_strength) {
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ERR_FAIL_COND_MSG(!InputMap::get_singleton()->has_action(p_action), InputMap::get_singleton()->suggest_actions(p_action));
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// Create or retrieve existing action.
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// Create or retrieve existing action.
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ActionState &action_state = action_states[p_action];
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ActionState &action_state = action_states[p_action];
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@ -879,6 +881,8 @@ void Input::action_press(const StringName &p_action, float p_strength) {
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}
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}
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void Input::action_release(const StringName &p_action) {
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void Input::action_release(const StringName &p_action) {
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ERR_FAIL_COND_MSG(!InputMap::get_singleton()->has_action(p_action), InputMap::get_singleton()->suggest_actions(p_action));
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// Create or retrieve existing action.
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// Create or retrieve existing action.
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ActionState &action_state = action_states[p_action];
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ActionState &action_state = action_states[p_action];
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action_state.cache.pressed = 0;
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action_state.cache.pressed = 0;
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