Merge pull request #7542 from volzhs/modulate-transparency

Show transparency and accurate color for modulate
This commit is contained in:
Rémi Verschelde 2017-01-25 19:58:41 +01:00 committed by GitHub
commit 4b9ec15124
4 changed files with 23 additions and 2 deletions

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@ -2431,7 +2431,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p
} break;
case Variant::COLOR: {
p_item->set_custom_bg_color(1,obj->get(p_name));
tree->update();
//p_item->set_text(1,obj->get(p_name));
} break;
@ -3708,7 +3708,7 @@ void PropertyEditor::update_tree() {
item->set_cell_mode( 1, TreeItem::CELL_MODE_CUSTOM );
item->set_editable( 1, !read_only );
//item->set_text(1,obj->get(p.name));
item->set_custom_bg_color(1,obj->get(p.name));
item->set_custom_draw(1,this,"_draw_transparency");
if (show_type_icons)
item->set_icon( 0,get_icon("Color","EditorIcons") );
@ -3856,6 +3856,25 @@ void PropertyEditor::update_tree() {
}
}
void PropertyEditor::_draw_transparency(Object *t, const Rect2& p_rect) {
TreeItem *ti=t->cast_to<TreeItem>();
if (!ti)
return;
Color color=obj->get(ti->get_metadata(1));
Ref<Texture> arrow=tree->get_icon("select_arrow");
// make a little space between consecutive color fields
Rect2 area=p_rect;
area.pos.y+=1;
area.size.height-=2;
area.size.width-=arrow->get_size().width+5;
tree->draw_texture_rect(get_icon("Transparent", "EditorIcons"), area, true);
tree->draw_rect(area, color);
}
void PropertyEditor::_item_selected() {
@ -4366,6 +4385,7 @@ void PropertyEditor::_bind_methods() {
ClassDB::bind_method( "update_tree",&PropertyEditor::update_tree);
ClassDB::bind_method( "_resource_preview_done",&PropertyEditor::_resource_preview_done);
ClassDB::bind_method( "refresh",&PropertyEditor::refresh);
ClassDB::bind_method( "_draw_transparency",&PropertyEditor::_draw_transparency);
ClassDB::bind_method(_MD("get_drag_data_fw"), &PropertyEditor::get_drag_data_fw);
ClassDB::bind_method(_MD("can_drop_data_fw"), &PropertyEditor::can_drop_data_fw);

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@ -245,6 +245,7 @@ friend class ProjectExportDialog;
void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
void _resource_preview_done(const String& p_path,const Ref<Texture>& p_preview,Variant p_ud);
void _draw_transparency(Object *t, const Rect2& p_rect);
UndoRedo *undo_redo;
protected: