Remove unused AudioDriverAndroid from Android
This commit is contained in:
parent
fbe53a7064
commit
4ba2ed332e
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@ -9,7 +9,6 @@ android_files = [
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"dir_access_jandroid.cpp",
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"thread_jandroid.cpp",
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"net_socket_android.cpp",
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"audio_driver_jandroid.cpp",
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"java_godot_lib_jni.cpp",
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"java_class_wrapper.cpp",
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"java_godot_wrapper.cpp",
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@ -1,185 +0,0 @@
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/*************************************************************************/
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/* audio_driver_jandroid.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_driver_jandroid.h"
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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#include "thread_jandroid.h"
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AudioDriverAndroid *AudioDriverAndroid::s_ad = nullptr;
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jobject AudioDriverAndroid::io;
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jmethodID AudioDriverAndroid::_init_audio;
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jmethodID AudioDriverAndroid::_write_buffer;
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jmethodID AudioDriverAndroid::_quit;
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jmethodID AudioDriverAndroid::_pause;
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bool AudioDriverAndroid::active = false;
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jclass AudioDriverAndroid::cls;
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int AudioDriverAndroid::audioBufferFrames = 0;
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int AudioDriverAndroid::mix_rate = 44100;
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bool AudioDriverAndroid::quit = false;
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jobject AudioDriverAndroid::audioBuffer = nullptr;
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void *AudioDriverAndroid::audioBufferPinned = nullptr;
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Mutex AudioDriverAndroid::mutex;
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int32_t *AudioDriverAndroid::audioBuffer32 = nullptr;
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const char *AudioDriverAndroid::get_name() const {
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return "Android";
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}
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Error AudioDriverAndroid::init() {
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/*
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// TODO: pass in/return a (Java) device ID, also whether we're opening for input or output
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this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
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SDL_CalculateAudioSpec(&this->spec);
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if (this->spec.samples == 0) {
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// Init failed?
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SDL_SetError("Java-side initialization failed!");
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return 0;
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}
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*/
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//Android_JNI_SetupThread();
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// __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device");
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JNIEnv *env = get_jni_env();
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int mix_rate = GLOBAL_GET("audio/driver/mix_rate");
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int latency = GLOBAL_GET("audio/driver/output_latency");
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unsigned int buffer_size = next_power_of_2(latency * mix_rate / 1000);
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print_verbose("Audio buffer size: " + itos(buffer_size));
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audioBuffer = env->CallObjectMethod(io, _init_audio, mix_rate, buffer_size);
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ERR_FAIL_COND_V(audioBuffer == nullptr, ERR_INVALID_PARAMETER);
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audioBuffer = env->NewGlobalRef(audioBuffer);
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jboolean isCopy = JNI_FALSE;
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audioBufferPinned = env->GetShortArrayElements((jshortArray)audioBuffer, &isCopy);
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audioBufferFrames = env->GetArrayLength((jshortArray)audioBuffer);
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audioBuffer32 = memnew_arr(int32_t, audioBufferFrames);
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return OK;
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}
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void AudioDriverAndroid::start() {
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active = true;
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}
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void AudioDriverAndroid::setup(jobject p_io) {
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JNIEnv *env = get_jni_env();
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io = p_io;
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jclass c = env->GetObjectClass(io);
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cls = (jclass)env->NewGlobalRef(c);
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_init_audio = env->GetMethodID(cls, "audioInit", "(II)Ljava/lang/Object;");
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_write_buffer = env->GetMethodID(cls, "audioWriteShortBuffer", "([S)V");
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_quit = env->GetMethodID(cls, "audioQuit", "()V");
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_pause = env->GetMethodID(cls, "audioPause", "(Z)V");
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}
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void AudioDriverAndroid::thread_func(JNIEnv *env) {
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jclass cls = env->FindClass("org/godotengine/godot/Godot");
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if (cls) {
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cls = (jclass)env->NewGlobalRef(cls);
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}
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jfieldID fid = env->GetStaticFieldID(cls, "io", "Lorg/godotengine/godot/GodotIO;");
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jobject ob = env->GetStaticObjectField(cls, fid);
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jobject gob = env->NewGlobalRef(ob);
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jclass c = env->GetObjectClass(gob);
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jclass lcls = (jclass)env->NewGlobalRef(c);
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_write_buffer = env->GetMethodID(lcls, "audioWriteShortBuffer", "([S)V");
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while (!quit) {
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int16_t *ptr = (int16_t *)audioBufferPinned;
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int fc = audioBufferFrames;
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if (!s_ad->active || mutex.try_lock() != OK) {
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for (int i = 0; i < fc; i++) {
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ptr[i] = 0;
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}
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} else {
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s_ad->audio_server_process(fc / 2, audioBuffer32);
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mutex.unlock();
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for (int i = 0; i < fc; i++) {
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ptr[i] = audioBuffer32[i] >> 16;
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}
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}
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env->ReleaseShortArrayElements((jshortArray)audioBuffer, (jshort *)ptr, JNI_COMMIT);
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env->CallVoidMethod(gob, _write_buffer, (jshortArray)audioBuffer);
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}
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}
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int AudioDriverAndroid::get_mix_rate() const {
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return mix_rate;
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}
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AudioDriver::SpeakerMode AudioDriverAndroid::get_speaker_mode() const {
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return SPEAKER_MODE_STEREO;
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}
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void AudioDriverAndroid::lock() {
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mutex.lock();
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}
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void AudioDriverAndroid::unlock() {
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mutex.unlock();
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}
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void AudioDriverAndroid::finish() {
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JNIEnv *env = get_jni_env();
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env->CallVoidMethod(io, _quit);
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if (audioBuffer) {
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env->DeleteGlobalRef(audioBuffer);
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audioBuffer = nullptr;
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audioBufferPinned = nullptr;
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}
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active = false;
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}
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void AudioDriverAndroid::set_pause(bool p_pause) {
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JNIEnv *env = get_jni_env();
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env->CallVoidMethod(io, _pause, p_pause);
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}
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AudioDriverAndroid::AudioDriverAndroid() {
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s_ad = this;
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active = false;
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}
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@ -1,78 +0,0 @@
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/*************************************************************************/
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/* audio_driver_jandroid.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIO_DRIVER_ANDROID_H
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#define AUDIO_DRIVER_ANDROID_H
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#include "servers/audio_server.h"
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#include "java_godot_lib_jni.h"
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class AudioDriverAndroid : public AudioDriver {
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static Mutex mutex;
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static AudioDriverAndroid *s_ad;
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static jobject io;
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static jmethodID _init_audio;
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static jmethodID _write_buffer;
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static jmethodID _quit;
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static jmethodID _pause;
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static bool active;
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static bool quit;
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static jclass cls;
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static jobject audioBuffer;
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static void *audioBufferPinned;
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static int32_t *audioBuffer32;
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static int audioBufferFrames;
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static int mix_rate;
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public:
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void set_singleton();
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virtual const char *get_name() const;
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virtual Error init();
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virtual void start();
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virtual int get_mix_rate() const;
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virtual SpeakerMode get_speaker_mode() const;
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virtual void lock();
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virtual void unlock();
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virtual void finish();
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virtual void set_pause(bool p_pause);
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static void setup(jobject p_io);
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static void thread_func(JNIEnv *env);
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AudioDriverAndroid();
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};
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#endif // AUDIO_DRIVER_ANDROID_H
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@ -327,95 +327,6 @@ public class GodotIO {
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dirs = new SparseArray<AssetDir>();
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}
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/////////////////////////
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// AUDIO
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/////////////////////////
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private Object buf;
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private Thread mAudioThread;
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private AudioTrack mAudioTrack;
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public Object audioInit(int sampleRate, int desiredFrames) {
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int channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
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int audioFormat = AudioFormat.ENCODING_PCM_16BIT;
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int frameSize = 4;
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System.out.printf("audioInit: initializing audio:\n");
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//Log.v("Godot", "Godot audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
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// Let the user pick a larger buffer if they really want -- but ye
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// gods they probably shouldn't, the minimums are horrifyingly high
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// latency already
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desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
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mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
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channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
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audioStartThread();
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//Log.v("Godot", "Godot audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
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buf = new short[desiredFrames * 2];
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return buf;
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}
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public void audioStartThread() {
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mAudioThread = new Thread(new Runnable() {
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public void run() {
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mAudioTrack.play();
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GodotLib.audio();
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}
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});
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// I'd take REALTIME if I could get it!
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mAudioThread.setPriority(Thread.MAX_PRIORITY);
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mAudioThread.start();
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}
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public void audioWriteShortBuffer(short[] buffer) {
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for (int i = 0; i < buffer.length;) {
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int result = mAudioTrack.write(buffer, i, buffer.length - i);
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if (result > 0) {
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i += result;
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} else if (result == 0) {
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try {
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Thread.sleep(1);
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} catch (InterruptedException e) {
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// Nom nom
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}
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} else {
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Log.w("Godot", "Godot audio: error return from write(short)");
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return;
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}
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}
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}
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public void audioQuit() {
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if (mAudioThread != null) {
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try {
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mAudioThread.join();
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} catch (Exception e) {
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Log.v("Godot", "Problem stopping audio thread: " + e);
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}
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mAudioThread = null;
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//Log.v("Godot", "Finished waiting for audio thread");
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}
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if (mAudioTrack != null) {
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mAudioTrack.stop();
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mAudioTrack = null;
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}
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}
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public void audioPause(boolean p_pause) {
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if (p_pause)
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mAudioTrack.pause();
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else
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mAudioTrack.play();
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}
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/////////////////////////
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// MISCELLANEOUS OS IO
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/////////////////////////
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@ -174,11 +174,6 @@ public class GodotLib {
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*/
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public static native void focusout();
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/**
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* Invoked when the audio thread is started.
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*/
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public static native void audio();
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/**
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* Used to access Godot global properties.
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* @param p_key Property key
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@ -36,7 +36,6 @@
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#include "android/asset_manager_jni.h"
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#include "api/java_class_wrapper.h"
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#include "api/jni_singleton.h"
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#include "audio_driver_jandroid.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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@ -94,7 +93,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
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FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
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DirAccessJAndroid::setup(godot_io_java->get_instance());
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AudioDriverAndroid::setup(godot_io_java->get_instance());
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NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
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os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
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@ -385,11 +383,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env,
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os_android->main_loop_focusout();
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) {
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setup_android_thread();
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AudioDriverAndroid::thread_func(env);
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}
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
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String js = jstring_to_string(path, env);
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@ -56,7 +56,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z);
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@ -31,7 +31,6 @@
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#ifndef OS_ANDROID_H
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#define OS_ANDROID_H
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#include "audio_driver_jandroid.h"
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#include "audio_driver_opensl.h"
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#include "core/os/main_loop.h"
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#include "drivers/unix/os_unix.h"
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@ -59,7 +58,6 @@ private:
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mutable String data_dir_cache;
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//AudioDriverAndroid audio_driver_android;
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AudioDriverOpenSL audio_driver_android;
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MainLoop *main_loop;
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