Minor fix in Node class documentation
The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.
(cherry picked from commit 6e5cd36b12
)
This commit is contained in:
parent
d6c94fd527
commit
4bf0c52a30
|
@ -326,7 +326,7 @@
|
||||||
<return type="float">
|
<return type="float">
|
||||||
</return>
|
</return>
|
||||||
<description>
|
<description>
|
||||||
Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.target_fps].
|
Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second].
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="get_position_in_parent" qualifiers="const">
|
<method name="get_position_in_parent" qualifiers="const">
|
||||||
|
@ -745,7 +745,7 @@
|
||||||
<argument index="0" name="enable" type="bool">
|
<argument index="0" name="enable" type="bool">
|
||||||
</argument>
|
</argument>
|
||||||
<description>
|
<description>
|
||||||
Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.target_fps] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored.
|
Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.iterations_per_second] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="set_physics_process_internal">
|
<method name="set_physics_process_internal">
|
||||||
|
|
Loading…
Reference in New Issue