diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index b6de5dbf627..3eaee537893 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -1241,6 +1241,16 @@ # infinite loop between 0.0 and 0.99 f = wrapf(f + 0.1, 0.0, 1.0) [/codeblock] + [codeblock] + # infinite rotation (in radians) + angle = wrapf(angle + 0.1, 0.0, TAU) + [/codeblock] + Note: If you just want to wrap between 0.0 and [code]n[/code] (where [code]n[/code] is a positive float value) then it's better for performance to use [method fmod] method like [code]fmod(number, n)[/code]. + The usage of [code]wrapf[/code] is more flexible than using the [method fmod] approach by giving the user a simple control over the minimum value. It also fully supports negative numbers, e.g. + [codeblock] + # infinite rotation (in radians) + angle = wrapf(angle + 0.1, -PI, PI) + [/codeblock] @@ -1267,6 +1277,12 @@ # infinite loop between 0 and 9 frame = wrapi(frame + 1, 0, 10) [/codeblock] + Note: If you just want to wrap between 0 and [code]n[/code] (where [code]n[/code] is a positive integer value) then it's better for performance to use modulo operator like [code]number % n[/code]. + The usage of [code]wrapi[/code] is more flexible than using the modulo approach by giving the user a simple control over the minimum value. It also fully supports negative numbers, e.g. + [codeblock] + # result is -2 + var result = wrapi(-6, -5, -1) + [/codeblock]